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/***************************************************************************
*	Copyright (C) 2017 by Renaud Guezennec                             *
*   http://www.rolisteam.org/contact                   *
*                                                                         *
*   Rolisteam is free software; you can redistribute it and/or modify     *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
*   This program is distributed in the hope that it will be useful,       *
*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
*   GNU General Public License for more details.                          *
*                                                                         *
*   You should have received a copy of the GNU General Public License     *
*   along with this program; if not, write to the                         *
*   Free Software Foundation, Inc.,                                       *
*   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
***************************************************************************/
#ifndef DICEROLLER_H
#define DICEROLLER_H

#include <QObject>
#include "diceparser.h"

class DiceRoller : public QObject
{
    Q_OBJECT
    Q_PROPERTY(qreal result READ getResult NOTIFY resultChanged)
    Q_PROPERTY(QString dicelist READ getDiceList NOTIFY diceListChanged)
    Q_PROPERTY(QString resultStr READ getResultStr NOTIFY resultStrChanged)
    Q_PROPERTY(QString command READ getCommand WRITE setCommand NOTIFY commandChanged)
    Q_PROPERTY(QString error READ getError WRITE setError NOTIFY errorOccurs)

public:
    DiceRoller();


    QString getDiceList() const;
    QString getResultStr() const;
    QString getCommand() const;
    qreal getResult() const;
    void  setCommand(const QString& cmd);

    QString getError() const;
    void setError(const QString &error);

signals:
    void resultChanged();
    void diceListChanged();
    void resultStrChanged();
    void commandChanged();
    void errorOccurs();

public slots:
    void start();

protected:
    QString diceToText(QList<ExportedDiceResult> &diceList);
private:
    DiceParser m_diceparser;
    qreal m_result;
    QString m_diceList;
    QString m_resultStr;
    QString m_command;
    QString m_error;
};

#endif // DICEROLLER_H