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/***************************************************************************
    *   Copyright (C) 2016 by Renaud Guezennec                                *
    *   http:://www.rolisteam.org/contact                                     *
    *                                                                         *
    *   rolisteam is free software; you can redistribute it and/or modify     *
    *   it under the terms of the GNU General Public License as published by  *
    *   the Free Software Foundation; either version 2 of the License, or     *
    *   (at your option) any later version.                                   *
    *                                                                         *
    *   This program is distributed in the hope that it will be useful,       *
    *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
    *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
    *   GNU General Public License for more details.                          *
    *                                                                         *
    *   You should have received a copy of the GNU General Public License     *
    *   along with this program; if not, write to the                         *
    *   Free Software Foundation, Inc.,                                       *
    *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
    ***************************************************************************/
#ifndef HighLightDice_H
#define HighLightDice_H

#include <QList>
#include <QString>

class HighLightDice
{

public:
    HighLightDice(QList<qint64> result,bool isHighlighted, QString color, bool displayed,quint64 faces);
    virtual ~HighLightDice();

    QList<qint64> getResult() const;
    void setResult(const QList<qint64> &result);

    bool isHighlighted() const;
    void setHighlight(bool hasHighlight);

    QString getColor() const;
    void setColor(const QString &color);

    bool getDisplayed() const;
    void setDisplayed(bool displayed);

    quint64 getFaces() const;
    void setFaces(const quint64 &faces);

private:
    QList<qint64> m_result;
    bool m_hasHighlight = true;
    QString m_color;
    bool m_displayed = false;
    quint64 m_faces;
};

#endif // HighLightDice_H