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/***************************************************************************
* Copyright (C) 2014 by Renaud Guezennec *
* https://rolisteam.org/contact *
* *
* This file is part of DiceParser *
* *
* DiceParser is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef DICEPARSER_H
#define DICEPARSER_H
#include <QJsonObject>
#include <QMap>
#include <QString>
#include <QVariant>
#include <memory>
#include <vector>
#include "diceparserhelper.h"
#include "highlightdice.h"
//#include "node/executionnode.h"
class ExplodeDiceNode;
class ParsingToolBox;
class DiceRollerNode;
class DiceAlias;
class ExecutionNode;
/**
* @page DiceParser Dice Parser
*
* @section Intro Introduction
* Diceparser is the software component dedicated to compute dice command in rolisteam.<br/>
*
* @section grammar The Grammar
*
* The grammar is described in Readme.md
*/
/**
* @brief The DiceParser class facade class, it receives a command and return a DiceResult class (not yet implemented).
*/
class DiceParser
{
public:
/**
* @brief DiceParser default constructor
*/
DiceParser();
/**
* @brief ~DiceParser
*/
virtual ~DiceParser();
// Command process methods
/**
* @brief parseLine, method to call for starting the dice roll. It will parse the command and run the execution
* tree.
* @param str dice command
* @return bool every thing is fine or not
*/
bool parseLine(QString str, bool allowAlias= true);
void start();
void cleanAll();
// debug
void writeDownDotTree(QString filepath);
// control methods
bool hasIntegerResultNotInFirst() const;
bool hasDiceResult() const;
bool hasStringResult() const;
bool hasSeparator() const;
// alias management
const QList<DiceAlias*>& constAliases() const;
QList<DiceAlias*>* aliases() const;
void cleanAliases();
void insertAlias(DiceAlias*, int);
QString convertAlias(const QString& cmd) const;
QStringList allFirstResultAsString(bool& hasAlias);
QStringList getAllDiceResult(bool& hasAlias);
// Accessors
int startNodeCount() const;
QList<qreal> scalarResultsFromEachInstruction() const;
QStringList stringResultFromEachInstruction(bool& hasAlias) const;
void diceResultFromEachInstruction(QList<ExportedDiceResult>& resultList) const;
QString finalStringResult(std::function<QString(const QString&, const QString&, bool)> colorize) const;
QString diceCommand() const;
QMap<Dice::ERROR_CODE, QString> errorMap() const;
QString comment() const;
QString humanReadableWarning() const;
QString humanReadableError() const;
QString resultAsJSon(std::function<QString(const QString&, const QString&, bool)> colorize,
bool removeUnhighligthed= false) const;
// QStringList stringResult() const;
// QStringList allDiceResult(bool& hasAlias) const;
// void lastDiceResult(QList<ExportedDiceResult>& diceValues, bool& homogeneous) const;
// setters
void setPathToHelp(QString l);
void setVariableDictionary(const QHash<QString, QString>& variables);
void setComment(const QString& comment);
private:
bool readBlocInstruction(QString& str, ExecutionNode*& resultnode);
private:
std::unique_ptr<ParsingToolBox> m_parsingToolbox;
QString m_command;
};
#endif // DICEPARSER_H
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