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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <math.h>
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
// Create socket
m_socket = new QTcpSocket(this);
m_parser = new DiceParser();
// Connect signals and slots!
connect(m_socket, SIGNAL(readyRead()), this, SLOT(readData()));
connect(m_socket,SIGNAL(connected()),this,SLOT(authentificationProcess()));
connect(m_socket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(errorOccurs(QAbstractSocket::SocketError)));
connect(ui->m_connectButton, SIGNAL(clicked()), this, SLOT(connectToServer()));
connect(ui->m_disconnectButton, SIGNAL(clicked()), this, SLOT(disconnectFromServer()));
connect(ui->m_joinButton, SIGNAL(clicked()), this, SLOT(joinChannel()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::connectToServer()
{
qDebug() << "start connection";
m_socket->connectToHost(QString("irc.freenode.net"), 8001);
}
void MainWindow::errorOccurs(QAbstractSocket::SocketError)
{
qDebug() << "ERROR" << m_socket->errorString();
}
void MainWindow::readData()
{
qDebug() << "Reply";
QString readLine = m_socket->readLine();
if(readLine.startsWith("!"))
readLine = readLine.remove(0,1);
if(readLine.contains("!"))
{
// qDebug()<< "in /dice";
QString dice=".*PRIVMSG.*!(.*)";
QRegExp exp(dice);
exp.indexIn(readLine);
QStringList list = exp.capturedTexts();
qDebug()<<list;
if(list.size()==2)
{
QString cmd = list[1];
if(m_parser->parseLine(cmd.simplified()))
{
m_parser->Start();
QString result = m_parser->displayResult();
QString msg("PRIVMSG #Rolisteam :%1 \r\n");
m_socket->write(msg.arg(result).toLatin1());
}
}
else
{
return;
}
}
else if(readLine.contains("PING :"))
{
QString dice="PING :(.*)";
QRegExp exp(dice);
exp.indexIn(readLine);
QStringList list = exp.capturedTexts();
if(list.size()==2)
{
QString resp = "PONG :"+list[1];
m_socket->write(resp.toLatin1());
}
}
if(readLine.contains("Found your hostname"))
{
authentificationProcess();
}
// Add to ouput
ui->m_output->append(readLine.trimmed());
// Next data??
if(m_socket->canReadLine()) readData();
}
void MainWindow::disconnectFromServer()
{
// Disconnect from IRC server
m_socket->write("QUIT Good bye \r\n"); // Good bye is optional message
m_socket->flush();
m_socket->disconnect(); // Now we can try it :-)
}
void MainWindow::authentificationProcess()
{
qDebug() << "authentification";
m_socket->write("NICK rolisteamDice \r\n");
m_socket->write("USER rolisteamDice rolisteamDice rolisteamDice :rolisteamDice BOT \r\n");
m_socket->write("MSG NickServ identify \r\n");
}
void MainWindow::joinChannel()
{
m_socket->write("JOIN #Rolisteam \r\n");
}
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