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#include "allsamenode.h"
AllSameNode::AllSameNode() : m_diceResult(new DiceResult())
{
m_result= m_diceResult;
}
void AllSameNode::run(ExecutionNode* previous)
{
m_previousNode= previous;
if(nullptr != previous)
{
DiceResult* previous_result= dynamic_cast<DiceResult*>(previous->getResult());
if(nullptr != previous_result)
{
m_result->setPrevious(previous_result);
bool allSame=true;
int i=0;
quint64 previousValue;
for(auto& die : previous_result->getResultList())
{
if(i == 0)
previousValue=die->getValue();
Die* tmpdie= new Die(*die);
m_diceResult->insertResult(tmpdie);
die->displayed();
if(previousValue != die->getValue())
allSame=false;
++i;
}
while(allSame)
{
QList<Die*> list= m_diceResult->getResultList();
qint64 pValue;
int i =0;
for(auto& die: list)
{
die->roll(true);
if(i==0)
pValue=die->getValue();
if(pValue != die->getValue())
allSame = false;
++i;
}
}
}
}
if(nullptr != m_nextNode)
{
m_nextNode->run(this);
}
}
QString AllSameNode::toString(bool withLabel) const
{
if(withLabel)
{
return QString("%1 [label=\"AllSameNode\"]").arg(m_id);
}
else
{
return m_id;
}
}
qint64 AllSameNode::getPriority() const
{
qint64 priority= 0;
if(nullptr != m_nextNode)
{
priority= m_nextNode->getPriority();
}
return priority;
}
ExecutionNode* AllSameNode::getCopy() const
{
return new AllSameNode();
}
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