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#include "allsamenode.h"

AllSameNode::AllSameNode() : m_diceResult(new DiceResult())
{
    m_result= m_diceResult;
}

void AllSameNode::run(ExecutionNode* previous)
{
    m_previousNode= previous;
    if(nullptr != previous)
    {
        DiceResult* previous_result= dynamic_cast<DiceResult*>(previous->getResult());
        if(nullptr != previous_result)
        {
            m_result->setPrevious(previous_result);
            bool allSame= true;
            int i= 0;
            qint64 previousValue= 0;
            if(previous_result->getResultList().size() < 2)
            {
                m_errors.insert(Dice::ERROR_CODE::ENDLESS_LOOP_ERROR,
                                QStringLiteral("T operator must operate on more than 1 die"));
                return;
            }
            for(auto& die : previous_result->getResultList())
            {
                if(i == 0)
                    previousValue= die->getValue();
                Die* tmpdie= new Die(*die);
                m_diceResult->insertResult(tmpdie);
                die->displayed();
                if(previousValue != die->getValue())
                    allSame= false;
                ++i;
            }

            while(allSame)
            {
                QList<Die*> list= m_diceResult->getResultList();
                qint64 pValue= 0;
                int i= 0;
                for(auto& die : list)
                {
                    die->roll(true);
                    if(i == 0)
                        pValue= die->getValue();
                    if(pValue != die->getValue())
                        allSame= false;
                    ++i;
                }
            }
        }
    }
    if(nullptr != m_nextNode)
    {
        m_nextNode->run(this);
    }
}

QString AllSameNode::toString(bool withLabel) const
{
    if(withLabel)
    {
        return QString("%1 [label=\"AllSameNode\"]").arg(m_id);
    }
    else
    {
        return m_id;
    }
}

qint64 AllSameNode::getPriority() const
{
    qint64 priority= 0;
    if(nullptr != m_nextNode)
    {
        priority= m_nextNode->getPriority();
    }
    return priority;
}

ExecutionNode* AllSameNode::getCopy() const
{
    return new AllSameNode();
}