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path: root/node/countexecutenode.cpp
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#include "countexecutenode.h"
#include "result/diceresult.h"

CountExecuteNode::CountExecuteNode() : m_scalarResult(new ScalarResult()), m_validator(nullptr)
{
    m_result= m_scalarResult;
}
void CountExecuteNode::setValidator(Validator* validator)
{
    m_validator= validator;
}
CountExecuteNode::~CountExecuteNode()
{
    if(nullptr != m_validator)
    {
        delete m_validator;
    }
}

void CountExecuteNode::run(ExecutionNode* previous)
{
    m_previousNode= previous;
    if(nullptr == previous)
    {
        return;
    }
    DiceResult* previousResult= dynamic_cast<DiceResult*>(previous->getResult());
    if(nullptr != previousResult)
    {
        m_result->setPrevious(previousResult);
        QList<Die*> diceList= previousResult->getResultList();
        qint64 sum= 0;
        for(Die* dice : diceList)
        {
            if(nullptr != m_validator)
            {
                sum+= m_validator->hasValid(dice, true, true);
            }
        }
        m_scalarResult->setValue(sum);

        if(nullptr != m_nextNode)
        {
            m_nextNode->run(this);
        }
    }
}
QString CountExecuteNode::toString(bool withlabel) const
{
    if(withlabel)
    {
        return QString("%1 [label=\"CountExecuteNode %2\"]").arg(m_id, m_validator->toString());
    }
    else
    {
        return m_id;
    }
}
qint64 CountExecuteNode::getPriority() const
{
    qint64 priority= 0;
    if(nullptr != m_nextNode)
    {
        priority= m_nextNode->getPriority();
    }

    return priority;
}

ExecutionNode* CountExecuteNode::getCopy() const
{
    CountExecuteNode* node= new CountExecuteNode();
    if(nullptr != m_validator)
    {
        node->setValidator(m_validator->getCopy());
    }
    if(nullptr != m_nextNode)
    {
        node->setNextNode(m_nextNode->getCopy());
    }
    return node;
}