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#include "countexecutenode.h"
#include "result/diceresult.h"
CountExecuteNode::CountExecuteNode()
: m_scalarResult(new ScalarResult()),m_validator(NULL)
{
m_result = m_scalarResult;
}
void CountExecuteNode::setValidator(Validator* validator)
{
m_validator = validator;
}
CountExecuteNode::~CountExecuteNode()
{
if(NULL!=m_validator)
{
delete m_validator;
}
}
void CountExecuteNode::run(ExecutionNode *previous)
{
m_previousNode = previous;
if(NULL==previous)
{
return;
}
DiceResult* previous_result = dynamic_cast<DiceResult*>(previous->getResult());
if(NULL!=previous_result)
{
m_result->setPrevious(previous_result);
QList<Die*> diceList=previous_result->getResultList();
qint64 sum = 0;
foreach(Die* dice,diceList)
{
sum+=m_validator->hasValid(dice,true,true);
}
m_scalarResult->setValue(sum);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
QString CountExecuteNode::toString(bool withlabel) const
{
if(withlabel)
{
return QString("%1 [label=\"CountExecuteNode %2\"]").arg(m_id).arg(m_validator->toString());
}
else
{
return m_id;
}
}
qint64 CountExecuteNode::getPriority() const
{
qint64 priority=0;
if(NULL!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
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