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#include "countexecutenode.h"
#include "diceresult.h"
CountExecuteNode::CountExecuteNode()
: m_scalarResult(new ScalarResult())
{
m_result = m_scalarResult;
}
void CountExecuteNode::setValidator(Validator* validator)
{
m_validator = validator;
}
void CountExecuteNode::run(ExecutionNode *previous)
{
if(NULL==previous)
{
return;
}
DiceResult* previous_result = static_cast<DiceResult*>(previous->getResult());
if(NULL!=previous_result)
{
QList<Die*> diceList=previous_result->getResultList();
qint64 sum = 0;
foreach(Die* dice,diceList)
{
if(m_validator->isValid(dice))
{
++sum;
}
}
m_scalarResult->setValue(sum);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
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