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path: root/node/dicerollernode.cpp
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#include "dicerollernode.h"
#include "die.h"


#include <QThread>
#include <QThreadPool>
#include <QDebug>
#include <QTime>


DiceRoller::DiceRoller(QMutex* mutex,DiceResult* diceResult,int faces,int count)
    : m_mutex(mutex),m_sharedDiceResult(diceResult),m_faces(faces),m_diceCount(count)
{

}

void DiceRoller::run()
{
    for(quint64 i=0; i < m_diceCount ; ++i)
    {
        Die* die = new Die();
        die->setFaces(m_faces);
        die->roll();
        m_mutex->lock();
        m_sharedDiceResult->insertResult(die);
        m_mutex->unlock();
    }
}



//////////////////////////////////////////////////
/// \brief DiceRollerNode::DiceRollerNode
//////////////////////////////////////////////////
DiceRollerNode::DiceRollerNode(quint64 faces)
    : m_faces(faces),m_myDiceResult(new DiceResult())
{
    m_mutex=new QMutex();
    m_result=m_myDiceResult;

}
void DiceRollerNode::run(ExecutionNode* previous)
{
    if(NULL!=previous)
    {
        Result* result=previous->getResult();
        if(NULL!=result)
        {
            m_diceCount = result->getResult(Result::SCALAR).toReal();
            m_result->setPrevious(result);

            for(quint64 i=0; i < m_diceCount ; ++i)
            {
                Die* die = new Die();
                die->setFaces(m_faces);
                die->roll();
                m_myDiceResult->insertResult(die);
            }
            if(NULL!=m_nextNode)
            {
                m_nextNode->run(this);
            }
        }
    }



}

quint64 DiceRollerNode::getFaces()
{
    return m_faces;
}
QString DiceRollerNode::toString() const
{
    return QString("DiceRollerNode");
}
qint64 DiceRollerNode::getPriority() const
{
    qint64 priority=4;
//    if(NULL!=m_nextNode)
//    {
//        priority = m_nextNode->getPriority();
//    }


    return priority;
}