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#include "dicerollernode.h"
#include "die.h"
#include <QThread>
#include <QThreadPool>
#include <QDebug>
#include <QTime>
//DiceRoller::DiceRoller(QMutex* mutex,DiceResult* diceResult,int faces,int count)
// : m_mutex(mutex),m_sharedDiceResult(diceResult),m_faces(faces),m_diceCount(count)
//{
//}
//void DiceRoller::run()
//{
// for(quint64 i=0; i < m_diceCount ; ++i)
// {
// Die* die = new Die();
// die->setFaces(m_faces);
// die->roll();
// m_mutex->lock();
// m_sharedDiceResult->insertResult(die);
// m_mutex->unlock();
// }
//}
//////////////////////////////////////////////////
/// \brief DiceRollerNode::DiceRollerNode
//////////////////////////////////////////////////
DiceRollerNode::DiceRollerNode(quint64 faces)
: m_faces(faces),m_diceResult(new DiceResult())
{
m_result=m_diceResult;
}
void DiceRollerNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(NULL!=previous)
{
Result* result=previous->getResult();
if(NULL!=result)
{
m_diceCount = result->getResult(Result::SCALAR).toReal();
m_result->setPrevious(result);
for(quint64 i=0; i < m_diceCount ; ++i)
{
Die* die = new Die();
die->setFaces(m_faces);
die->roll();
m_diceResult->insertResult(die);
}
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
quint64 DiceRollerNode::getFaces()
{
return m_faces;
}
QString DiceRollerNode::toString() const
{
return QString("DiceRollerNode");
}
qint64 DiceRollerNode::getPriority() const
{
qint64 priority=4;
// if(NULL!=m_nextNode)
// {
// priority = m_nextNode->getPriority();
// }
return priority;
}
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