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#include "dicerollernode.h"
#include "die.h"
#include <QThread>
#include <QThreadPool>
#include <QDebug>
#include <QTime>
DiceRollerNode::DiceRollerNode(qint64 max,qint64 min)
: m_max(max),m_diceResult(new DiceResult()),m_min(min),m_operator(Die::PLUS)
{
m_result=m_diceResult;
}
void DiceRollerNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(nullptr!=previous)
{
Result* result=previous->getResult();
if(nullptr!=result)
{
m_diceCount = result->getResult(Result::SCALAR).toReal();
m_result->setPrevious(result);
if(m_diceCount == 0)
{
m_errors.insert(NO_DICE_TO_ROLL,QObject::tr("No dice to roll"));
}
auto possibleValue = static_cast<quint64>(abs((m_max-m_min)+1));
//qDebug() << possibleValue;
if( possibleValue < m_diceCount && m_unique)
{
m_errors.insert(TOO_MANY_DICE,QObject::tr("More unique values asked than possible values (D operator)"));
return;
}
for(quint64 i=0; i < m_diceCount ; ++i)
{
Die* die = new Die();
die->setOp(m_operator);
die->setBase(m_min);
die->setMaxValue(m_max);
die->roll();
if(m_unique)
{
const auto& equal = [](const Die* a,const Die* b){
return a->getValue() == b->getValue();
};
while(m_diceResult->contains(die,equal))
{
die->roll(false);
}
}
m_diceResult->insertResult(die);
}
if(nullptr!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
quint64 DiceRollerNode::getFaces() const
{
return abs(m_max-m_min)+1;
}
QString DiceRollerNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"DiceRollerNode faces: %2\"]").arg(m_id).arg(getFaces());
}
else
{
return m_id;
}
}
qint64 DiceRollerNode::getPriority() const
{
qint64 priority=4;
// if(nullptr!=m_nextNode)
// {
// priority = m_nextNode->getPriority();
// }
return priority;
}
ExecutionNode* DiceRollerNode::getCopy() const
{
DiceRollerNode* node = new DiceRollerNode(m_max,m_min);
if(nullptr!=m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
Die::ArithmeticOperator DiceRollerNode::getOperator() const
{
return m_operator;
}
void DiceRollerNode::setOperator(const Die::ArithmeticOperator &dieOperator)
{
m_operator = dieOperator;
m_diceResult->setOperator(dieOperator);
}
bool DiceRollerNode::getUnique() const
{
return m_unique;
}
void DiceRollerNode::setUnique(bool unique)
{
m_unique = unique;
}
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