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#include "dicerollernode.h"
#include "die.h"
#include <QThread>
#include <QThreadPool>
#include <QDebug>
#include <QTime>
DiceRollerNode::DiceRollerNode(quint64 faces,qint64 offset)
: m_faces(faces),m_diceResult(new DiceResult()),m_offset(offset)
{
m_result=m_diceResult;
}
void DiceRollerNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(NULL!=previous)
{
Result* result=previous->getResult();
if(NULL!=result)
{
m_diceCount = result->getResult(Result::SCALAR).toReal();
m_result->setPrevious(result);
if(m_diceCount == 0)
{
m_errors.insert(NO_DICE_TO_ROLL,QObject::tr("No dice to roll"));
}
for(quint64 i=0; i < m_diceCount ; ++i)
{
Die* die = new Die();
die->setFaces(m_faces);
die->setBase(m_offset);
die->roll();
m_diceResult->insertResult(die);
}
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
quint64 DiceRollerNode::getFaces()
{
return m_faces;
}
QString DiceRollerNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"DiceRollerNode faces: %2\"]").arg(m_id).arg(m_faces);
}
else
{
return m_id;
}
}
qint64 DiceRollerNode::getPriority() const
{
qint64 priority=4;
// if(NULL!=m_nextNode)
// {
// priority = m_nextNode->getPriority();
// }
return priority;
}
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