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#ifndef DICEROLLERNODE_H
#define DICEROLLERNODE_H
#include <Qt>
#include "executionnode.h"
#include "result/diceresult.h"
#include <utility>
/**
* @brief The DiceRollerNode class rolls dice of one kind.
*/
class DiceRollerNode : public ExecutionNode
{
public:
/**
* @brief DiceRollerNode builds an instance
* @param faces, number of faces of dices
* @param offset, first value of dice.
*/
DiceRollerNode(qint64 max, qint64 min= 1);
/**
* @brief run - starts to roll dice.
*/
virtual void run(ExecutionNode*);
/**
* @brief getFaces accessor
* @return the face count
*/
quint64 getFaces() const;
std::pair<qint64, qint64> getRange() const;
/**
* @brief toString
* @param wl
* @return use to generate dot tree;
*/
virtual QString toString(bool wl) const;
/**
* @brief getPriority
* @return priority for dice roll: 4 (higher)
*/
virtual qint64 getPriority() const;
virtual ExecutionNode* getCopy() const;
// private members
Die::ArithmeticOperator getOperator() const;
void setOperator(const Die::ArithmeticOperator& dieOperator);
bool getUnique() const;
void setUnique(bool unique);
private:
quint64 m_diceCount;
qint64 m_max; /// faces
DiceResult* m_diceResult;
qint64 m_min;
Die::ArithmeticOperator m_operator;
bool m_unique;
};
#endif // DICEROLLERNODE_H
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