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#include "filternode.h"
#include "validatorlist.h"
FilterNode::FilterNode() : m_diceResult(new DiceResult()), m_eachValue(false)
{
m_result= m_diceResult;
}
FilterNode::~FilterNode()
{
if(nullptr != m_validatorList)
{
delete m_validatorList;
}
}
void FilterNode::setValidatorList(ValidatorList* validatorlist)
{
m_validatorList= validatorlist;
}
void FilterNode::run(ExecutionNode* previous)
{
m_previousNode= previous;
if(nullptr == previous)
{
return;
}
DiceResult* previousDiceResult= dynamic_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previousDiceResult);
if(nullptr != previousDiceResult)
{
QList<Die*> diceList2;
std::function<void(Die*, qint64)> f= [&diceList2](Die* die, qint64) {
if(die == nullptr)
return;
Die* tmpdie= new Die(*die);
diceList2.append(tmpdie);
die->displayed();
};
m_validatorList->validResult(previousDiceResult, true, true, f);
QList<Die*> diceList= previousDiceResult->getResultList();
diceList.erase(std::remove_if(diceList.begin(), diceList.end(),
[&diceList2](Die* die) { return diceList2.contains(die); }),
diceList.end());
for(Die* tmp : diceList)
{
tmp->setHighlighted(false);
tmp->setDisplayed(true);
}
m_diceResult->setResultList(diceList2);
if(nullptr != m_nextNode)
{
m_nextNode->run(this);
}
}
}
QString FilterNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"FilterNode\"]").arg(m_id);
}
else
{
return m_id;
}
}
qint64 FilterNode::getPriority() const
{
qint64 priority= 0;
if(nullptr != m_nextNode)
{
priority= m_nextNode->getPriority();
}
return priority;
}
ExecutionNode* FilterNode::getCopy() const
{
FilterNode* node= new FilterNode();
if(nullptr != m_validatorList)
{
node->setValidatorList(m_validatorList->getCopy());
}
if(nullptr != m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
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