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#include "filternode.h"
FilterNode::FilterNode()
: m_diceResult(new DiceResult()),m_eachValue(false)
{
m_result = m_diceResult;
}
FilterNode::~FilterNode()
{
if(NULL!=m_validator)
{
delete m_validator;
}
}
void FilterNode::setValidator(Validator* validator)
{
m_validator = validator;
}
void FilterNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(NULL==previous)
{
return;
}
DiceResult* previousDiceResult = static_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previousDiceResult);
if(NULL!=previousDiceResult)
{
QList<Die*> diceList=previousDiceResult->getResultList();
QList<Die*> diceList2;
for(Die* tmp : diceList)
{
if(m_validator->hasValid(tmp,m_eachValue))
{
diceList2.append(tmp);
}
else
{
tmp->setHighlighted(false);
}
}
m_diceResult->setResultList(diceList2);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
QString FilterNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"FilterNode\"]").arg(m_id);
}
else
{
return m_id;
}
}
qint64 FilterNode::getPriority() const
{
qint64 priority=0;
if(NULL!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
ExecutionNode* FilterNode::getCopy() const
{
FilterNode* node = new FilterNode();
if(NULL!=m_validator)
{
node->setValidator(m_validator->getCopy());
}
if(NULL!=m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
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