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#include "helpnode.h"
HelpNode::HelpNode()
{
m_result = new StringResult();
}
void HelpNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
StringResult* txtResult = dynamic_cast<StringResult*>(m_result);
qDebug() << m_result->hasResultOfType(Result::SCALAR) << m_result->hasResultOfType(Result::STRING);
if(NULL != previous)
{
if(previous->getResult() == NULL)
{
txtResult->setText(toString());
}
else
{
txtResult->setText(previous->getHelp());
}
m_result->setPrevious(previous->getResult());
}
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
QString HelpNode::toString()const
{
return QObject::tr("Rolisteam Dice Parser: Full documentation at: https://github.com/obiwankennedy/DiceParser/blob/master/HelpMe.md");
}
qint64 HelpNode::getPriority() const
{
return 0;
}
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