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/*************************************************************************
* Copyright (C) 2009 by Renaud Guezennec *
* *
* https://rolisteam.org/ *
* *
* rolisteam is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published *
* by the Free Software Foundation; either version 2 of the License, *
* or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
*************************************************************************/
#include <QList>
#include "keepdiceexecnode.h"
KeepDiceExecNode::KeepDiceExecNode() : m_diceResult(new DiceResult())
{
m_result= m_diceResult;
}
KeepDiceExecNode::~KeepDiceExecNode() {}
void KeepDiceExecNode::run(ExecutionNode* previous)
{
m_previousNode= previous;
if(nullptr == previous)
{
return;
}
DiceResult* previousDiceResult= dynamic_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previousDiceResult);
if(nullptr != previousDiceResult)
{
QList<Die*> diceList= previousDiceResult->getResultList();
if(m_numberOfDice < 0)
{
m_numberOfDice= diceList.size() + m_numberOfDice;
}
QList<Die*> diceList3= diceList.mid(0, static_cast<int>(m_numberOfDice));
QList<Die*> diceList2;
for(Die* die : diceList3)
{
Die* tmpdie= new Die(*die);
//*tmpdie= *die;
diceList2.append(tmpdie);
die->displayed();
}
if(m_numberOfDice > static_cast<qint64>(diceList.size()))
{
m_errors.insert(Dice::ERROR_CODE::TOO_MANY_DICE,
QObject::tr(" You ask to keep %1 dice but the result only has %2")
.arg(m_numberOfDice)
.arg(diceList.size()));
}
for(auto& tmp : diceList.mid(static_cast<int>(m_numberOfDice), -1))
{
tmp->setHighlighted(false);
}
m_diceResult->setResultList(diceList2);
if(nullptr != m_nextNode)
{
m_nextNode->run(this);
}
}
}
void KeepDiceExecNode::setDiceKeepNumber(qint64 n)
{
m_numberOfDice= n;
}
QString KeepDiceExecNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"KeepDiceExecNode %2\"]").arg(m_id).arg(m_numberOfDice);
}
else
{
return m_id;
}
}
qint64 KeepDiceExecNode::getPriority() const
{
qint64 priority= 0;
if(nullptr != m_previousNode)
{
priority= m_previousNode->getPriority();
}
return priority;
}
ExecutionNode* KeepDiceExecNode::getCopy() const
{
KeepDiceExecNode* node= new KeepDiceExecNode();
node->setDiceKeepNumber(m_numberOfDice);
if(nullptr != m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
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