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#include "keepdiceexecnode.h"
KeepDiceExecNode::KeepDiceExecNode()
{
}
void KeepDiceExecNode::run(ExecutionNode* previous)
{
if(NULL==previous)
{
return;
}
QList<qint64> diceList=previous->getResult()->getResultList();
QList<qint64> diceList2=m_result.getResultList();
diceList2 = diceList.mid(0,m_numberOfDice);
m_result.setResultList(diceList2);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
void KeepDiceExecNode::setDiceKeepNumber(quint64 n)
{
m_numberOfDice = n;
}
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