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/*************************************************************************
* Copyright (C) 2009 by Renaud Guezennec *
* *
* http://www.rolisteam.org/ *
* *
* rolisteam is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published *
* by the Free Software Foundation; either version 2 of the License, *
* or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
*************************************************************************/
#include <QList>
#include "keepdiceexecnode.h"
KeepDiceExecNode::KeepDiceExecNode()
: m_diceResult(new DiceResult())
{
m_result = m_diceResult;
}
void KeepDiceExecNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(NULL==previous)
{
return;
}
DiceResult* previousDiceResult = static_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previousDiceResult);
if(NULL!=previousDiceResult)
{
QList<Die*> diceList=previousDiceResult->getResultList();
QList<Die*> diceList2=m_diceResult->getResultList();
diceList2 = diceList.mid(0,m_numberOfDice);
foreach(Die* tmp,diceList.mid(m_numberOfDice,-1))
{
tmp->setHighlighted(false);
}
m_diceResult->setResultList(diceList2);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
void KeepDiceExecNode::setDiceKeepNumber(quint64 n)
{
m_numberOfDice = n;
}
QString KeepDiceExecNode::toString() const
{
return QString("KeepDiceExecNode");
}
qint64 KeepDiceExecNode::getPriority() const
{
qint64 priority=0;
if(NULL!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
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