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/*************************************************************************
* Copyright (C) 2009 by Renaud Guezennec *
* *
* http://www.rolisteam.org/ *
* *
* rolisteam is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published *
* by the Free Software Foundation; either version 2 of the License, *
* or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
*************************************************************************/
#ifndef KEEPDICEEXECNODE_H
#define KEEPDICEEXECNODE_H
#include "executionnode.h"
#include "result/diceresult.h"
/**
* @brief The KeepDiceExecNode class splits the dice result to get the m_numberOfDice dice from the beginning of the dice result.
* Usually the pervious node of an KeepDiceExecNode is an SortNode.
*/
class KeepDiceExecNode : public ExecutionNode
{
public:
KeepDiceExecNode();
virtual ~KeepDiceExecNode();
virtual void run(ExecutionNode *previous);
virtual void setDiceKeepNumber(quint64 );
virtual QString toString(bool)const;
virtual qint64 getPriority() const;
virtual ExecutionNode *getCopy() const;
private:
quint64 m_numberOfDice;
DiceResult* m_diceResult;
};
#endif // KEEPDICEEXECNODE_H
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