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#include "listsetrollnode.h"
#include "die.h"
ListSetRollNode::ListSetRollNode()
:m_diceResult(new DiceResult()),m_stringResult(new StringResult())
{
m_result = m_stringResult;
}
ListSetRollNode::~ListSetRollNode()
{
if(NULL!=m_diceResult)
{
delete m_diceResult;
m_diceResult =NULL;
}
}
QStringList ListSetRollNode::getList()
{
return m_values;
}
QString ListSetRollNode::toString() const
{
return QString("ListSetRollNode_").arg(m_values.join(','));
}
qint64 ListSetRollNode::getPriority() const
{
qint64 priority=4;
// if(NULL!=m_nextNode)
// {
// priority = m_nextNode->getPriority();
// }
return priority;
}
void ListSetRollNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if(NULL!=previous)
{
Result* result=previous->getResult();
if(NULL!=result)
{
quint64 diceCount = result->getResult(Result::SCALAR).toReal();
m_result->setPrevious(result);
QStringList rollResult;
for(quint64 i=0; i < diceCount ; ++i)
{
Die* die = new Die();
die->setFaces(m_values.size());
die->roll();
m_diceResult->insertResult(die);
if(die->getValue()-1<m_values.size())
{
rollResult << m_values[die->getValue()-1];
}
}
m_stringResult->setText(rollResult.join(","));
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
void ListSetRollNode::setListValue(QStringList lirs)
{
m_values = lirs;
}
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