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/***************************************************************************
* Copyright (C) 2014 by Renaud Guezennec                                   *
* http://www.rolisteam.org/contact                      *
*                                                                          *
*  This file is part of DiceParser                                         *
*                                                                          *
* DiceParser is free software; you can redistribute it and/or modify       *
* it under the terms of the GNU General Public License as published by     *
* the Free Software Foundation; either version 2 of the License, or        *
* (at your option) any later version.                                      *
*                                                                          *
* This program is distributed in the hope that it will be useful,          *
* but WITHOUT ANY WARRANTY; without even the implied warranty of           *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the             *
* GNU General Public License for more details.                             *
*                                                                          *
* You should have received a copy of the GNU General Public License        *
* along with this program; if not, write to the                            *
* Free Software Foundation, Inc.,                                          *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.                 *
***************************************************************************/
#include "mergenode.h"

MergeNode::MergeNode()
    : m_diceResult(new DiceResult())
{
    m_result = m_diceResult;
}
void MergeNode::run(ExecutionNode* previous)
{
    m_previousNode = previous;
    m_result->setPrevious(previous->getResult());
    ExecutionNode* previousLast =nullptr;
    for(auto start : *m_startList)
    {
        ExecutionNode* last = getLatestNode(start);
        if(nullptr!=last)
        {
            if(nullptr != previousLast)
            {
                auto startResult = start->getResult();
                startResult->setPrevious(previousLast->getResult());
                previousLast->setNextNode(start);
            }
            previousLast = last;
            Result* tmpResult = last->getResult();
            while(nullptr!=tmpResult)
            {
                DiceResult* dice = dynamic_cast<DiceResult*>(tmpResult);
                if(nullptr!=dice)
                {
                    ///@todo improve here to set homogeneous while is really
                    m_diceResult->setHomogeneous(false);
                    for(Die* die : dice->getResultList())
                    {
                        if(!m_diceResult->getResultList().contains(die)&&(!die->hasBeenDisplayed()))
                        {
                            Die* tmpdie = new Die();
                            *tmpdie=*die;
                            die->displayed();
                            m_diceResult->getResultList().append(tmpdie);
                        }
                    }
                }
                tmpResult = tmpResult->getPrevious();
            }
        }
    }

    auto first = m_startList->first();
    m_startList->clear();
    m_startList->append(first);

    if(nullptr!=m_nextNode)
    {
        m_nextNode->run(this);
    }
}
ExecutionNode* MergeNode::getLatestNode(ExecutionNode* node)
{
    ExecutionNode* next = node;
    while(nullptr != next->getNextNode() && (next->getNextNode()!=this))
    {
        next = next->getNextNode();
    }
    return next;
}
QString MergeNode::toString(bool withLabel) const
{
    if(withLabel)
    {
        return QString("%1 [label=\"Merge Node\"]").arg(m_id);
    }
    else
    {
        return m_id;
    }
}
qint64 MergeNode::getPriority() const
{
    qint64 priority=0;
    if(NULL!=m_nextNode)
    {
        priority = m_nextNode->getPriority();
    }
    return priority;
}
ExecutionNode* MergeNode::getCopy() const
{
    MergeNode* node = new MergeNode();
    if(NULL!=m_nextNode)
    {
        node->setNextNode(m_nextNode->getCopy());
    }
    return node;

}

QList<ExecutionNode *>* MergeNode::getStartList() const
{
    return m_startList;
}

void MergeNode::setStartList(QList<ExecutionNode *>* startList)
{
    m_startList = startList;
}