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/***************************************************************************
* Copyright (C) 2015 by Renaud Guezennec *
* http:://www.rolisteam.org/contact *
* *
* rolisteam is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "paintnode.h"
ColorItem::ColorItem(QString str, int val) : m_colorNumber(val), m_color(str) {}
int ColorItem::colorNumber() const
{
return m_colorNumber;
}
void ColorItem::setColorNumber(int colorNumber)
{
m_colorNumber= colorNumber;
}
QString ColorItem::color() const
{
return m_color;
}
void ColorItem::setColor(const QString& color)
{
m_color= color;
}
///////////////////////////////////
/// @brief PainterNode::PainterNode
///////////////////////////////////
PainterNode::PainterNode() : ExecutionNode()
{
m_nextNode= nullptr;
}
PainterNode::~PainterNode()
{
m_result= nullptr;
}
void PainterNode::run(ExecutionNode* previous)
{
m_previousNode= previous;
if(nullptr == previous)
{
m_errors.insert(Dice::ERROR_CODE::NO_PREVIOUS_ERROR, QObject::tr("No previous node before Paint operator"));
return;
}
Result* previousResult= previous->getResult();
if(nullptr == previousResult)
return;
m_diceResult= dynamic_cast<DiceResult*>(previousResult->getCopy());
if(nullptr != m_diceResult)
{
QList<Die*> diceList= m_diceResult->getResultList();
int pastDice= 0;
for(ColorItem& item : m_colors)
{
int current= item.colorNumber();
QList<Die*>::iterator it;
for(it= diceList.begin() + pastDice; it != diceList.end() && current > 0; ++it)
{
(*it)->setColor(item.color());
--current;
++pastDice;
}
}
m_diceResult->setPrevious(previousResult);
m_result= m_diceResult;
}
if(nullptr != m_nextNode)
{
m_nextNode->run(this);
}
}
QString PainterNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"PainterNode\"]").arg(m_id);
}
else
{
return m_id;
}
}
qint64 PainterNode::getPriority() const
{
return 4;
}
void PainterNode::insertColorItem(QString color, int value)
{
ColorItem item(color, value);
m_colors.append(item);
}
ExecutionNode* PainterNode::getCopy() const
{
PainterNode* node= new PainterNode();
if(nullptr != m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
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