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#include "rerolldicenode.h"
#include "parsingtoolbox.h"
RerollDiceNode::RerollDiceNode(bool reroll, bool addingMode)
: m_diceResult(new DiceResult())
, m_validator(nullptr)
, m_reroll(reroll)
, m_adding(addingMode)
{
m_result=m_diceResult;
}
RerollDiceNode::~RerollDiceNode()
{
if(nullptr!=m_validator)
{
delete m_validator;
m_validator = nullptr;
}
}
void RerollDiceNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if((nullptr!=previous)&&(nullptr!=previous->getResult()))
{
DiceResult* previous_result = dynamic_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previous_result);
if(nullptr!=previous_result)
{
for(Die* die: previous_result->getResultList())
{
Die* tmpdie = new Die();
*tmpdie=*die;
m_diceResult->insertResult(tmpdie);
die->displayed();
}
//m_diceResult->setResultList(list);
QList<Die*>& list = m_diceResult->getResultList();
QList<Die*> toRemove;
for(int i = 0; i < list.size() ; ++i)
{
auto die = list.at(i);
while(m_validator->hasValid(die,false))
{
die->roll(m_adding);
if(m_reroll)
{
break;
}
}
}
for(auto die: toRemove)
{
list.removeOne(die);
}
if(nullptr!=m_nextNode)
{
m_nextNode->run(this);
}
}
else
{
m_errors.insert(ExecutionNode::DIE_RESULT_EXPECTED,
QObject::tr(" The a operator expects dice result. Please check the documentation and fix your command."));
}
}
}
void RerollDiceNode::setValidator(Validator* val)
{
m_validator = val;
}
QString RerollDiceNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"RerollDiceNode validatior: %2\"]").arg(m_id).arg(m_validator->toString());
}
else
{
return m_id;
}
//return QString("RerollDiceNode [label=\"RerollDiceNode validatior:%1\"");
}
qint64 RerollDiceNode::getPriority() const
{
qint64 priority=0;
if(nullptr!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
ExecutionNode* RerollDiceNode::getCopy() const
{
RerollDiceNode* node = new RerollDiceNode(m_reroll, m_adding);
node->setValidator(m_validator);
if(nullptr!=m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
ExecutionNode *RerollDiceNode::getInstruction() const
{
return m_instruction;
}
void RerollDiceNode::setInstruction(ExecutionNode *instruction)
{
m_instruction = instruction;
}
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