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#include "rerolldicenode.h"
RerollDiceNode::RerollDiceNode()
: m_diceResult(new DiceResult()),m_adding(false),m_validator(nullptr)
{
m_result=m_diceResult;
}
RerollDiceNode::~RerollDiceNode()
{
if(nullptr!=m_validator)
{
delete m_validator;
m_validator = nullptr;
}
}
void RerollDiceNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if((nullptr!=previous)&&(nullptr!=previous->getResult()))
{
DiceResult* previous_result = dynamic_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previous_result);
if(nullptr!=previous_result)
{
for(Die* die: previous_result->getResultList())
{
Die* tmpdie = new Die();
*tmpdie=*die;
m_diceResult->insertResult(tmpdie);
die->displayed();
}
//m_diceResult->setResultList(list);
QList<Die*> list = m_diceResult->getResultList();
for(Die* die: list)
{
if(m_validator->hasValid(die,false))
{
die->roll(m_adding);
}
}
if(nullptr!=m_nextNode)
{
m_nextNode->run(this);
}
}
else
{
m_errors.insert(ExecutionNode::DIE_RESULT_EXPECTED,
QObject::tr(" The a operator expects dice result. Please check the documentation and fix your command."));
}
}
}
void RerollDiceNode::setValidator(Validator* val)
{
m_validator = val;
}
QString RerollDiceNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"RerollDiceNode validatior: %2\"]").arg(m_id).arg(m_validator->toString());
}
else
{
return m_id;
}
//return QString("RerollDiceNode [label=\"RerollDiceNode validatior:%1\"");
}
void RerollDiceNode::setAddingMode(bool b)
{
m_adding = b;
}
qint64 RerollDiceNode::getPriority() const
{
qint64 priority=0;
if(nullptr!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
ExecutionNode* RerollDiceNode::getCopy() const
{
RerollDiceNode* node = new RerollDiceNode();
node->setValidator(m_validator);
node->setAddingMode(m_adding);
if(nullptr!=m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
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