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#include "rerolldicenode.h"
RerollDiceNode::RerollDiceNode()
: m_myDiceResult(new DiceResult()),m_adding(false),m_validator(NULL)
{
m_result=m_myDiceResult;
}
RerollDiceNode::~RerollDiceNode()
{
if(NULL!=m_validator)
{
delete m_validator;
m_validator = NULL;
}
}
void RerollDiceNode::run(ExecutionNode* previous)
{
m_previousNode = previous;
if((NULL!=previous)&&(NULL!=previous->getResult()))
{
DiceResult* previous_result = static_cast<DiceResult*>(previous->getResult());
m_result->setPrevious(previous_result);
if(NULL!=previous_result)
{
QList<Die*> list = previous_result->getResultList();
foreach(Die* die, list)
{
if(m_validator->hasValid(die,false))
{
die->roll(m_adding);
}
}
m_myDiceResult->setResultList(list);
if(NULL!=m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
void RerollDiceNode::setValidator(Validator* val)
{
m_validator = val;
}
QString RerollDiceNode::toString() const
{
return QString("RerollDiceNode [label=\"RerollDiceNode validatior:%1\"").arg(m_validator->toString());
}
void RerollDiceNode::setAddingMode(bool b)
{
m_adding = b;
}
qint64 RerollDiceNode::getPriority() const
{
qint64 priority=0;
if(NULL!=m_nextNode)
{
priority = m_nextNode->getPriority();
}
return priority;
}
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