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#ifndef REROLLDICENODE_H
#define REROLLDICENODE_H


#include "executionnode.h"
#include "result/diceresult.h"
#include "validator.h"
/**
 * @brief The RerollDiceNode class reroll dice given a condition and replace(or add) the result.
 */
class RerollDiceNode : public ExecutionNode
{

public:
	/**
	 * @brief The ReRollMode enum
	 */
    enum ReRollMode {EQUAL,LESSER,GREATER};
	/**
	 * @brief RerollDiceNode
	 * @param reroll If true reroll the dice only once, otherwise until the condition is false
	 */
    RerollDiceNode(bool reroll, bool addingMode);

	/**
	 * @brief ~RerollDiceNode
	 */
	virtual ~RerollDiceNode();
	/**
	 * @brief run
	 * @param previous
	 */
    virtual void run(ExecutionNode* previous);

	/**
	 * @brief setValidator
	 */
    virtual void setValidator(Validator* );
	/**
	 * @brief toString
	 * @return
	 */
    virtual QString toString(bool )const;
	/**
	 * @brief getPriority
	 * @return
	 */
    virtual qint64 getPriority() const;

    /**
     * @brief getCopy
     * @return
     */
    virtual ExecutionNode* getCopy() const;

    ExecutionNode *getInstruction() const;
    void setInstruction(ExecutionNode *instruction);

private:
    DiceResult* m_diceResult = nullptr;
    Validator* m_validator  = nullptr;
    ExecutionNode* m_instruction = nullptr;

    const bool m_reroll;
    const bool m_adding;
};

#endif // REROLLDICENODE_H