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#ifndef REROLLDICENODE_H
#define REROLLDICENODE_H
#include "executionnode.h"
#include "result/diceresult.h"
class ValidatorList;
/**
* @brief The RerollDiceNode class reroll dice given a condition and replace(or add) the result.
*/
class RerollDiceNode : public ExecutionNode
{
public:
/**
* @brief The ReRollMode enum
*/
enum ReRollMode
{
EQUAL,
LESSER,
GREATER
};
/**
* @brief RerollDiceNode
* @param reroll If true reroll the dice only once, otherwise until the condition is false
*/
RerollDiceNode(bool reroll, bool addingMode);
/**
* @brief ~RerollDiceNode
*/
virtual ~RerollDiceNode();
/**
* @brief run
* @param previous
*/
virtual void run(ExecutionNode* previous);
/**
* @brief setValidator
*/
virtual void setValidatorList(ValidatorList*);
/**
* @brief toString
* @return
*/
virtual QString toString(bool) const;
/**
* @brief getPriority
* @return
*/
virtual qint64 getPriority() const;
/**
* @brief getCopy
* @return
*/
virtual ExecutionNode* getCopy() const;
ExecutionNode* getInstruction() const;
void setInstruction(ExecutionNode* instruction);
private:
DiceResult* m_diceResult= nullptr;
ValidatorList* m_validatorList= nullptr;
ExecutionNode* m_instruction= nullptr;
const bool m_reroll;
const bool m_adding;
};
#endif // REROLLDICENODE_H
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