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#include "dicerollernode.h"
#include "die.h"
#include <QDebug>
#include <QThread>
#include <QThreadPool>
#include <QTime>
DiceRollerNode::DiceRollerNode(qint64 max, qint64 min)
: m_max(max), m_diceResult(new DiceResult()), m_min(min), m_operator(Dice::ArithmeticOperator::PLUS)
{
m_result= m_diceResult;
}
void DiceRollerNode::run(ExecutionNode* previous)
{
m_previousNode= previous;
if(nullptr != previous)
{
Result* result= previous->getResult();
if(nullptr != result)
{
auto num= result->getResult(Dice::RESULT_TYPE::SCALAR).toReal();
if(num <= 0)
{
m_errors.insert(Dice::ERROR_CODE::NO_DICE_TO_ROLL, QObject::tr("No dice to roll"));
}
m_diceCount= num > 0 ? static_cast<quint64>(num) : 0;
m_result->setPrevious(result);
auto possibleValue= static_cast<quint64>(std::abs((m_max - m_min) + 1));
if(possibleValue < m_diceCount && m_unique)
{
m_errors.insert(Dice::ERROR_CODE::TOO_MANY_DICE,
QObject::tr("More unique values asked than possible values (D operator)"));
return;
}
for(quint64 i= 0; i < m_diceCount; ++i)
{
Die* die= new Die();
die->setOp(m_operator);
die->setBase(m_min);
die->setMaxValue(m_max);
die->roll();
if(m_unique)
{
const auto& equal= [](const Die* a, const Die* b) { return a->getValue() == b->getValue(); };
while(m_diceResult->contains(die, equal))
{
die->roll(false);
}
}
m_diceResult->insertResult(die);
}
if(nullptr != m_nextNode)
{
m_nextNode->run(this);
}
}
}
}
quint64 DiceRollerNode::getFaces() const
{
return static_cast<quint64>(std::abs(m_max - m_min) + 1);
}
std::pair<qint64, qint64> DiceRollerNode::getRange() const
{
return std::make_pair(m_min, m_max);
}
QString DiceRollerNode::toString(bool wl) const
{
if(wl)
{
return QString("%1 [label=\"DiceRollerNode faces: %2\"]").arg(m_id).arg(getFaces());
}
else
{
return m_id;
}
}
qint64 DiceRollerNode::getPriority() const
{
qint64 priority= 4;
// if(nullptr!=m_nextNode)
// {
// priority = m_nextNode->getPriority();
// }
return priority;
}
ExecutionNode* DiceRollerNode::getCopy() const
{
DiceRollerNode* node= new DiceRollerNode(m_max, m_min);
if(nullptr != m_nextNode)
{
node->setNextNode(m_nextNode->getCopy());
}
return node;
}
Dice::ArithmeticOperator DiceRollerNode::getOperator() const
{
return m_operator;
}
void DiceRollerNode::setOperator(const Dice::ArithmeticOperator& dieOperator)
{
m_operator= dieOperator;
m_diceResult->setOperator(dieOperator);
}
bool DiceRollerNode::getUnique() const
{
return m_unique;
}
void DiceRollerNode::setUnique(bool unique)
{
m_unique= unique;
}
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