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/***************************************************************************
* Copyright (C) 2015 by Renaud Guezennec *
* http:://www.rolisteam.org/contact *
* *
* rolisteam is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef IFNODE_H
#define IFNODE_H
#include "executionnode.h"
#include "result/diceresult.h"
#include <diceparser/diceparserhelper.h>
class ValidatorList;
class PartialDiceRollNode : public ExecutionNode
{
public:
PartialDiceRollNode();
void insertDie(Die* die);
virtual void run(ExecutionNode* previous= nullptr) override;
virtual qint64 getPriority() const override;
virtual ExecutionNode* getCopy() const override;
virtual QString toString(bool withLabel) const override;
private:
DiceResult* m_diceResult;
};
/**
* @brief The ifNode class explode dice while is valid by the validator.
*/
class IfNode : public ExecutionNode
{
public:
/**
* @brief IfNode
*/
IfNode();
/**
* @brief ~IfNode
*/
virtual ~IfNode();
/**
* @brief run
* @param previous
*/
virtual void run(ExecutionNode* previous= nullptr);
/**
* @brief setValidator
*/
virtual void setValidatorList(ValidatorList*);
/**
* @brief setInstructionTrue
*/
virtual void setInstructionTrue(ExecutionNode*);
/**
* @brief setInstructionFalse
*/
virtual void setInstructionFalse(ExecutionNode*);
/**
* @brief toString
* @return
*/
virtual QString toString(bool) const;
/**
* @brief getPriority
* @return
*/
virtual qint64 getPriority() const;
/**
* @brief generateDotTree
*/
virtual void generateDotTree(QString&);
/**
* @brief getCopy
* @return
*/
virtual ExecutionNode* getCopy() const;
/**
* @brief getConditionType
* @return
*/
Dice::ConditionType getConditionType() const;
/**
* @brief setConditionType
* @param conditionType
*/
void setConditionType(const Dice::ConditionType& conditionType);
protected:
ExecutionNode* getLeafNode(ExecutionNode* node);
protected:
ValidatorList* m_validatorList= nullptr;
Dice::ConditionType m_conditionType;
ExecutionNode* m_true;
ExecutionNode* m_false;
};
#endif
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