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/***************************************************************************
 *   Copyright (C) 2015 by Renaud Guezennec                                *
 *   https://rolisteam.org/contact                   *
 *                                                                         *
 *   rolisteam is free software; you can redistribute it and/or modify     *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "startingnode.h"
#include <QDebug>

StartingNode::StartingNode() : ExecutionNode("%1 [label=\"StartingNode\"]") {}
void StartingNode::run(ExecutionNode*)
{
    m_previousNode= nullptr;
    /*if(nullptr != m_nextNode)
    {
        m_nextNode->run(this);
    }*/
}

qint64 StartingNode::getPriority() const
{
    qint64 priority= 0;
    if(nullptr != m_nextNode)
    {
        priority= m_nextNode->getPriority();
    }
    return priority;
}
ExecutionNode* StartingNode::getCopy() const
{
    StartingNode* node= new StartingNode();
    if(nullptr != m_nextNode)
    {
        node->setNextNode(m_nextNode->getCopy());
    }
    return node;
}