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/***************************************************************************
* Copyright (C) 2014 by Renaud Guezennec *
* http://www.rolisteam.org/contact *
* *
* This file is part of DiceParser *
* *
* DiceParser is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "validatorlist.h"
#include "result/diceresult.h"
#include "result/result.h"
#include "validator.h"
#include <QDebug>
#include <utility>
void mergeResultsAsAND(const ValidatorResult& diceList, ValidatorResult& result)
{
ValidatorResult val;
for(auto dice : diceList.validDice())
{
if(result.contains(dice.first) || diceList.allTrue())
val.appendValidDice(dice.first, dice.second);
}
result= val;
result.setAllTrue(diceList.allTrue() & result.allTrue());
}
void mergeResultsAsExeclusiveOR(const ValidatorResult& diceList, ValidatorResult& result)
{
ValidatorResult val;
for(auto dice : diceList.validDice())
{
if(!result.contains(dice.first))
val.appendValidDice(dice.first, dice.second);
}
result= val;
result.setAllTrue(diceList.allTrue() ^ result.allTrue());
}
DiceResult* getDiceResult(Result* result)
{
auto dice= dynamic_cast<DiceResult*>(result);
if(nullptr == dice)
{
auto value= result->getResult(Dice::RESULT_TYPE::SCALAR).toInt();
dice= new DiceResult();
auto die= new Die();
die->setValue(value);
dice->insertResult(die);
qWarning("Error, no dice result");
// TODO: manage error here.
}
return dice;
}
//////////////////////////////////
/// \brief ValidatorResult::ValidatorResult
///
///
///
/// ////////////////////////////////
ValidatorResult::ValidatorResult() {}
const std::vector<std::pair<Die*, qint64>>& ValidatorResult::validDice() const
{
return m_validDice;
}
std::vector<std::pair<Die*, qint64>>& ValidatorResult::validDiceRef()
{
return m_validDice;
}
void ValidatorResult::appendValidDice(Die* die, qint64 sum)
{
m_validDice.push_back(std::make_pair(die, sum));
}
void ValidatorResult::setAllTrue(bool allTrue)
{
m_allTrue= allTrue;
}
bool ValidatorResult::allTrue() const
{
return m_allTrue;
}
bool ValidatorResult::contains(Die* die)
{
auto it= std::find_if(m_validDice.begin(), m_validDice.end(),
[die](const std::pair<Die*, qint64>& pair) { return pair.first == die; });
return it != m_validDice.end();
}
////////////////////////////////////
/// \brief ValidatorList::ValidatorList
///***
///
////////////////////////////////////
ValidatorList::ValidatorList() {}
ValidatorList::~ValidatorList()
{
qDeleteAll(m_validatorList);
}
qint64 ValidatorList::hasValid(Die* b, bool recursive, bool unhighlight) const
{
int i= 0;
qint64 sum= 0;
bool highLight= false;
for(auto& validator : m_validatorList)
{
qint64 val= validator->hasValid(b, recursive, unhighlight);
if(i == 0)
{
sum= val;
if(b->isHighlighted())
{
highLight= b->isHighlighted();
}
}
else
{
switch(m_operators.at(i - 1))
{
case OR:
sum|= val;
if(highLight)
{
b->setHighlighted(highLight);
}
break;
case EXCLUSIVE_OR:
sum^= val; /// @todo may required to be done by hand
break;
case AND:
sum&= val;
break;
default:
break;
}
}
++i;
}
return sum;
}
QString ValidatorList::toString()
{
QString str= "";
/*switch (m_operator)
{
case Equal:
str.append("=");
break;
case GreaterThan:
str.append(">");
break;
case LesserThan:
str.append("<");
break;
case GreaterOrEqual:
str.append(">=");
break;
case LesserOrEqual:
str.append("<=");
break;
}
return QString("[%1%2]").arg(str).arg(m_value);*/
return str;
}
namespace
{
Dice::CONDITION_STATE testAND(Dice::CONDITION_STATE before, Dice::CONDITION_STATE current)
{
if(before == Dice::CONDITION_STATE::UNREACHABLE || current == Dice::CONDITION_STATE::UNREACHABLE)
return Dice::CONDITION_STATE::UNREACHABLE;
else if(before == Dice::CONDITION_STATE::ALWAYSTRUE && current == Dice::CONDITION_STATE::ALWAYSTRUE)
return Dice::CONDITION_STATE::ALWAYSTRUE;
else
return Dice::CONDITION_STATE::REACHABLE;
}
Dice::CONDITION_STATE testOR(Dice::CONDITION_STATE before, Dice::CONDITION_STATE current)
{
if(before == Dice::CONDITION_STATE::UNREACHABLE && current == Dice::CONDITION_STATE::UNREACHABLE)
return Dice::CONDITION_STATE::UNREACHABLE;
else if(before == Dice::CONDITION_STATE::ALWAYSTRUE || current == Dice::CONDITION_STATE::ALWAYSTRUE)
return Dice::CONDITION_STATE::ALWAYSTRUE;
else
return Dice::CONDITION_STATE::REACHABLE;
}
Dice::CONDITION_STATE testXOR(Dice::CONDITION_STATE before, Dice::CONDITION_STATE current)
{
if(before == current
&& (before == Dice::CONDITION_STATE::UNREACHABLE || before == Dice::CONDITION_STATE::ALWAYSTRUE))
return Dice::CONDITION_STATE::UNREACHABLE;
else if((before != current)
&& (before == Dice::CONDITION_STATE::ALWAYSTRUE || before == Dice::CONDITION_STATE::UNREACHABLE)
&& (before != Dice::CONDITION_STATE::REACHABLE || current != Dice::CONDITION_STATE::REACHABLE))
return Dice::CONDITION_STATE::ALWAYSTRUE;
else
return Dice::CONDITION_STATE::REACHABLE;
}
} // namespace
Dice::CONDITION_STATE ValidatorList::isValidRangeSize(const std::pair<qint64, qint64>& range) const
{
std::vector<Dice::CONDITION_STATE> vec;
std::transform(
m_validatorList.begin(), m_validatorList.end(), std::back_inserter(vec),
[range](Validator* validator) -> Dice::CONDITION_STATE { return validator->isValidRangeSize(range); });
auto itError= std::find(vec.begin(), vec.end(), Dice::CONDITION_STATE::ERROR_STATE);
if(vec.size() == 1)
return vec.front();
if((static_cast<int>(vec.size()) != m_operators.size() + 1) || (itError != vec.end()))
{
return Dice::CONDITION_STATE::ERROR_STATE;
}
std::size_t i= 0;
Dice::CONDITION_STATE val= Dice::CONDITION_STATE::ERROR_STATE;
for(const auto& op : m_operators)
{
auto currentState= vec[i + 1];
if(i == 0)
{
val= vec[i];
}
switch(op)
{
case OR:
val= testAND(val, currentState);
break;
case EXCLUSIVE_OR:
val= testOR(val, currentState);
break;
case AND:
val= testXOR(val, currentState);
break;
case NONE:
val= Dice::CONDITION_STATE::ERROR_STATE;
break;
}
++i;
}
return val;
}
void ValidatorList::setOperationList(const QVector<LogicOperation>& m)
{
m_operators= m;
}
void ValidatorList::setValidators(const QList<Validator*>& valids)
{
qDeleteAll(m_validatorList);
m_validatorList= valids;
}
void ValidatorList::validResult(Result* result, bool recursive, bool unlight,
std::function<void(Die*, qint64)> functor) const
{
std::vector<ValidatorResult> validityData;
for(auto& validator : m_validatorList)
{
ValidatorResult validResult;
switch(validator->getConditionType())
{
case Dice::OnScalar:
{
Die die;
auto scalar= result->getResult(Dice::RESULT_TYPE::SCALAR).toInt();
die.insertRollValue(scalar);
if(validator->hasValid(&die, recursive, unlight))
{
validResult.setAllTrue(true);
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
break;
if(m_validatorList.size() > 1)
{
for(auto const& die : qAsConst(diceResult->getResultList()))
{
validResult.appendValidDice(die, die->getValue());
}
}
else
{
validResult.appendValidDice(new Die(die), die.getValue());
}
}
}
break;
case Dice::OnEach:
{
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
break;
for(auto const& die : qAsConst(diceResult->getResultList()))
{
auto score= validator->hasValid(die, recursive, unlight);
if(score)
{
validResult.appendValidDice(die, score);
}
}
}
break;
case Dice::OnEachValue:
{
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
break;
for(auto const& die : qAsConst(diceResult->getResultList()))
{
auto score= validator->hasValid(die, recursive, unlight);
if(score)
{
validResult.appendValidDice(die, score);
}
}
}
break;
case Dice::AllOfThem:
{
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
break;
auto diceList= diceResult->getResultList();
auto all= std::all_of(diceList.begin(), diceList.end(), [validator, recursive, unlight](Die* die) {
return validator->hasValid(die, recursive, unlight);
});
if(all)
{
validResult.setAllTrue(true);
for(auto die : qAsConst(diceResult->getResultList()))
{
validResult.appendValidDice(die, die->getValue());
}
}
}
break;
case Dice::OneOfThem:
{
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
break;
auto diceList= diceResult->getResultList();
auto any= std::any_of(diceList.begin(), diceList.end(), [validator, recursive, unlight](Die* die) {
return validator->hasValid(die, recursive, unlight);
});
if(any)
{
validResult.setAllTrue(true);
for(auto die : qAsConst(diceResult->getResultList()))
{
validResult.appendValidDice(die, die->getValue());
}
}
}
}
validityData.push_back(validResult);
}
if(validityData.empty())
return;
int i= 0;
ValidatorResult finalResult;
for(const auto& vec : validityData)
{
auto diceList= vec.validDice();
if(i == 0)
{
std::copy(diceList.begin(), diceList.end(), std::back_inserter(finalResult.validDiceRef()));
}
else
{
auto id= i - 1;
if(m_operators.size() <= id)
continue;
auto op= m_operators.at(id);
switch(op)
{
case OR:
std::copy(diceList.begin(), diceList.end(), std::back_inserter(finalResult.validDiceRef()));
break;
case AND:
mergeResultsAsAND(vec, finalResult);
break;
case EXCLUSIVE_OR:
mergeResultsAsExeclusiveOR(vec, finalResult);
break;
case NONE:
break;
}
}
++i;
}
if(finalResult.allTrue())
{
DiceResult* diceResult= getDiceResult(result);
if(nullptr == diceResult)
return;
auto diceList= diceResult->getResultList();
std::transform(diceList.begin(), diceList.end(), std::back_inserter(finalResult.validDiceRef()), [](Die* die) {
return std::pair<Die*, qint64>({die, 0});
});
}
for(auto die : finalResult.validDice())
{
functor(die.first, die.second);
}
}
ValidatorList* ValidatorList::getCopy() const
{
ValidatorList* val= new ValidatorList();
val->setOperationList(m_operators);
val->setValidators(m_validatorList);
return val;
}
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