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<title>conventional_role_play/src/conventionalrp/__init__.py, branch HsiangNianian-patch-1</title>
<subtitle>Structure any text (from large-scale instruction parsing to small-scale role-playing game scripts and session logs), and provide rule matching to extract any data </subtitle>
<id>https://git.hydroroll.team/conventional_role_play/atom?h=HsiangNianian-patch-1</id>
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<updated>2025-10-29T14:30:10Z</updated>
<entry>
<title>feat: add AutoParser class for automated content classification</title>
<updated>2025-10-29T14:30:10Z</updated>
<author>
<name>简律纯</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-10-29T14:30:10Z</published>
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</content>
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<entry>
<title>feat: Implement plugin system with combat tracker and dice analyzer</title>
<updated>2025-10-24T16:30:48Z</updated>
<author>
<name>简律纯</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-10-24T16:30:48Z</published>
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- Added `plugin_system_demo.py` to demonstrate basic plugin usage, processing, and analysis.
- Created `CombatTrackerPlugin` for tracking combat statistics including damage and healing.
- Developed `DiceAnalyzerPlugin` for analyzing dice rolls and calculating success rates.
- Introduced `renderer_demo.py` for rendering output in HTML, Markdown, and JSON formats.
- Implemented `rule_system_demo.py` to showcase rule engine capabilities with various examples.
- Established core rule engine functionality in `rules.py` with support for conditions and actions.
- Enhanced base plugin structure in `base.py` to support different plugin types (Processor, Renderer, Analyzer).
- Added custom exception handling in `exceptions.py` for better error management.
- Configured logging setup in `logging_config.py` for improved logging capabilities.
- Created unit tests in `test_rust_core.py` to validate core functionalities and performance.
</content>
</entry>
<entry>
<title>chore: redactor `__version__` detector</title>
<updated>2025-06-30T15:36:26Z</updated>
<author>
<name>简律纯</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-06-30T15:36:16Z</published>
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<entry>
<title>chore: bump version to 0.2.2 and update version retrieval method in __init__.py</title>
<updated>2025-03-14T14:51:17Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-14T14:51:17Z</published>
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<entry>
<title>chore: bump version to 0.2.1 in Cargo.toml and __init__.py</title>
<updated>2025-03-14T14:11:18Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-14T14:11:18Z</published>
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<entry>
<title>chore: update version to 0.2.0 in __init__.py</title>
<updated>2025-03-13T17:04:54Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-13T17:04:54Z</published>
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<content type='text'>
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<entry>
<title>chore: update version to 0.1.0 and enhance README with project overview and usage examples</title>
<updated>2025-03-13T17:04:07Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-13T17:04:07Z</published>
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<content type='text'>
</content>
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<entry>
<title>refactor(project)!: first  implementation of the Conventional Role Play SDK with core components, renderers, extractors, and example usage.</title>
<updated>2025-03-12T17:01:20Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-12T17:01:20Z</published>
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