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<title>conventional_role_play/src/conventionalrp/utils, branch v1.2.0</title>
<subtitle>Structure any text (from large-scale instruction parsing to small-scale role-playing game scripts and session logs), and provide rule matching to extract any data </subtitle>
<id>https://git.hydroroll.team/conventional_role_play/atom?h=v1.2.0</id>
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<updated>2025-10-24T16:30:48Z</updated>
<entry>
<title>feat: Implement plugin system with combat tracker and dice analyzer</title>
<updated>2025-10-24T16:30:48Z</updated>
<author>
<name>简律纯</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-10-24T16:30:48Z</published>
<link rel='alternate' type='text/html' href='https://git.hydroroll.team/conventional_role_play/commit/?id=cbc653ffd0ea9abf4360623dc7a7651e1a49cc61'/>
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<content type='text'>
- Added `plugin_system_demo.py` to demonstrate basic plugin usage, processing, and analysis.
- Created `CombatTrackerPlugin` for tracking combat statistics including damage and healing.
- Developed `DiceAnalyzerPlugin` for analyzing dice rolls and calculating success rates.
- Introduced `renderer_demo.py` for rendering output in HTML, Markdown, and JSON formats.
- Implemented `rule_system_demo.py` to showcase rule engine capabilities with various examples.
- Established core rule engine functionality in `rules.py` with support for conditions and actions.
- Enhanced base plugin structure in `base.py` to support different plugin types (Processor, Renderer, Analyzer).
- Added custom exception handling in `exceptions.py` for better error management.
- Configured logging setup in `logging_config.py` for improved logging capabilities.
- Created unit tests in `test_rust_core.py` to validate core functionalities and performance.
</content>
</entry>
<entry>
<title>style: :art: remove redundant file path comments from module initialization files</title>
<updated>2025-05-06T16:45:54Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-05-06T16:45:54Z</published>
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<id>urn:sha1:dc39a838772fcb3865fd8e77ea42989ef0f7a9eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor: clean up code formatting and add new PluginManager class</title>
<updated>2025-03-15T08:35:39Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-15T08:35:39Z</published>
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<id>urn:sha1:965771fb0d85ddb27dc6c5dd7df822d1fb318286</id>
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</content>
</entry>
<entry>
<title>refactor: update project structure and rename modules to conventionalrp</title>
<updated>2025-03-13T16:54:59Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-13T16:54:59Z</published>
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<id>urn:sha1:83980eb447150c765d37fcd8124596e1972e14a1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>refactor(project)!: first  implementation of the Conventional Role Play SDK with core components, renderers, extractors, and example usage.</title>
<updated>2025-03-12T17:01:20Z</updated>
<author>
<name>HsiangNianian</name>
<email>i@jyunko.cn</email>
</author>
<published>2025-03-12T17:01:20Z</published>
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<id>urn:sha1:80b74f79dfbfa9afb845172a5ea84110d75f1bc8</id>
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