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from multilogging import multilogger
from typing import List
import abc
import re
import random
ZERO = 0
EMPTY_STRING = ""
EMPTY_LIST = []
logger = multilogger(name="DicerGirl", payload="Dicer")
class BaseDice:
def __init__(self, roll_string: str = EMPTY_STRING) -> None:
self.roll_string = roll_string
self.db = EMPTY_STRING
self.outcome = ZERO
self.display = EMPTY_LIST
def __repr__(self) -> str:
return self.db.upper()
@abc.abstractmethod
def parse(self) -> "BaseDice":
raise NotImplementedError
@abc.abstractmethod
def roll(self) -> int:
"""对骰子进行投掷并给出结果"""
raise NotImplementedError
class DigitDice(BaseDice):
"""数字骰"""
def __init__(self, roll_string: str = EMPTY_STRING) -> None:
super().__init__(roll_string=roll_string)
if not roll_string.isdigit():
raise ValueError
self.parse()
def parse(self) -> "DigitDice":
self.a = int(self.roll_string)
self.b = 1
self.db = f"{self.a}"
return self
def roll(self) -> int:
self.outcome = self.a
self.display = [self.a]
return self.outcome
class Dice(BaseDice):
"""多面骰"""
def __init__(self, roll_string: str = "", explode: bool = False) -> None:
super().__init__(roll_string=roll_string)
self.dices = EMPTY_LIST
self.great = False
self.explode = explode
self.parse()
def parse(self) -> "Dice":
self.dices = []
split = re.split(r"[dD]", self.roll_string)
if split[0]:
self.a = int(split[0])
else:
self.a = 1
if split[1]:
self.b = int(split[1])
else:
self.b = 100
self.db = f"{self.a}D{self.b}"
self.dices += [f"D{self.b}"] * self.a
return self
def roll(self) -> int:
self.results = []
self.display = []
for _ in range(self.a):
result = random.randint(1, self.b)
if result == 1 and self.explode:
result -= 1
if self.explode and self.b == 8:
self.dices.append("D10")
result2 = random.randint(1, 10)
if result2 == 1:
result -= 1
result += result2
if result2 == 10:
self.dices.append("D12")
result3 = random.randint(1, 12)
if result3 == 1:
result -= 1
result += result3
if result3 == 12:
self.dices.append("D20")
result4 = random.randint(1, 20)
if result4 == 1:
result -= 1
result += result4
if result4 == 20:
self.great = True
self.results.append(result)
self.display.append(result)
self.outcome = sum(self.results)
return self.outcome
class AwardDice(BaseDice):
"""奖励骰"""
def __init__(self, roll_string: str = "") -> None:
super().__init__(roll_string=roll_string)
self.parse()
def parse(self) -> "AwardDice":
split = re.split(r"[bB]", self.roll_string)
if split[0]:
self.a = int(split[0])
else:
self.a = 1
self.b = int(split[1])
self.db = f"{self.a}B{self.b}"
return self
def roll(self) -> int:
self.results = []
self.display = []
for _ in range(self.a):
ten = []
for _ in range(self.b):
outcome = Dice("1d10").roll()
outcome = outcome if outcome != 10 else 0
ten.append(outcome)
result = Dice("1d100").roll()
ten.append(result // 10)
minten = min(ten)
ten.remove(result // 10)
outcome = minten * 10 + (result % 10)
self.results.append(outcome)
self.display.append([result, ten])
self.outcome = sum(self.results)
return self.outcome
class PunishDice(BaseDice):
"""惩罚骰"""
def __init__(self, roll_string: str = "") -> None:
super().__init__(roll_string=roll_string)
self.parse()
def parse(self) -> "PunishDice":
split = re.split(r"[pP]", self.roll_string)
if split[0]:
self.a = int(split[0])
else:
self.a = 1
self.b = int(split[1])
self.db = f"{self.a}P{self.b}"
return self
def roll(self) -> int:
self.results = []
self.display = []
for _ in range(self.a):
ten = []
for _ in range(self.b):
outcome = Dice("1d10").roll()
outcome = outcome if outcome != 10 else 0
ten.append(outcome)
result = Dice("1d100").roll()
ten.append(result // 10)
maxten = max(ten)
ten.remove(result // 10)
outcome = maxten * 10 + (result % 10)
self.results.append(outcome)
self.display.append([result, ten])
self.outcome = sum(self.results)
return self.outcome
class Dicer:
"""掷骰类
参数:
roll_string: 标准掷骰表达式
explode: 是否启用爆炸骰
示例:
```python
dice = Dice("1d10")
dice.roll()
print(dice.outcome) # 输出`1d10`投掷结果
```
"""
def __init__(self, roll_string: str = EMPTY_STRING, explode: bool = False) -> None:
self.roll_string: str = roll_string
self.explode: bool = explode
self.calc_list: List[str | Dice | DigitDice | AwardDice | PunishDice] = []
self.results: List[int] = []
self.display: List[int | List[int]] = []
self.outcome: int = ZERO
self.great: bool = False
self.dices: List[str] = []
def parse(self, roll_string: str = EMPTY_STRING, explode: bool = False):
self.roll_string = roll_string if roll_string else self.roll_string
self.calc_list = []
self.db = EMPTY_STRING
matches: List[str] = re.findall(r"\d*[a-zA-Z]\w*|\d+|[-+*/]", self.roll_string)
for match in matches:
if match in ("+", "-", "*", "/", "(", ")"):
self.calc_list.append(match)
self.db += match
elif re.match(r"\d*[dD]\d*", match):
self.calc_list.append(Dice(match, explode=explode))
self.db += match.upper()
elif re.match(r"\d*[bB]\d+", match):
self.calc_list.append(AwardDice(match))
self.db += match.upper()
elif re.match(r"\d*[pP]\d+", match):
self.calc_list.append(PunishDice(match))
self.db += match.upper()
elif re.match(r"\d+", match):
self.calc_list.append(DigitDice(match))
self.db += match.upper()
else:
raise ValueError(f"骰 {match} 不符合规范.")
if not matches:
self.calc_list.append(Dice("1d100"))
self.db = "1D100"
return self
def roll(self):
self.parse(roll_string=self.roll_string, explode=self.explode)
self.dices = []
self.display = []
for index, calc in enumerate(self.calc_list):
if calc in ("+", "-", "*", "/", "(", ")"):
continue
outcome = calc.roll()
self.calc_list[index] = outcome
self.results.append(outcome)
self.display += calc.display
if isinstance(calc, Dice) and self.explode:
if calc.great:
self.great = True
self.dices += calc.dices
self.outcome = eval("".join(map(str, self.calc_list)))
return self
def description(self):
def count_integers(lst: list) -> int:
count = 0
for item in lst:
if isinstance(item, int):
count += 1
elif isinstance(item, list):
count += count_integers(item)
return count
results = self.display
len_display = count_integers(self.display)
len_results = count_integers(self.results)
if len_display <= 10:
results = self.display
elif len_results <= 10:
results = self.results
else:
results = [...]
return f"{self.db}={results}={self.outcome}"
def get_results(self):
return self.results
def detail_expr(self):
return str(self.results)
def calc(self):
return self.outcome
def __repr__(self):
return self.db
if __name__ == "__main__":
# text = "-10/d2/1d10+2d2-22/2+3p2+2b10-p4/b2/d2"
# dice = Dicer(text)
# print(dice.calc_list)
# dice.roll()
# print(dice.calc_list)
# print(dice.results)
# print(dice.outcome)
roll_strings = {
"1": 1,
"10": 10,
"100": 100,
"-1": -1,
"-10": -10,
"-100": -100,
"1d1": 1,
"10d1": 10,
"100d1": 100,
"10d1+10d1": 20,
"10d1-10d1": 0,
"10d1+10d1+10d1": 30,
"10d1-10d1+10d1": 10,
"10d1-10d1-10d1": -10,
}
for roll_string in roll_strings.keys():
try:
dice = Dicer().parse(roll_string).roll().roll()
if dice.outcome != roll_strings[roll_string]:
print(dice.description())
raise ValueError(
f"对于 {roll_string} dice.toal={dice.outcome} 但期待 {roll_strings[roll_string]}"
)
except ValueError as error:
logger.exception(error)
try:
roll_string = "d"
dice = Dicer(roll_string).roll()
print(dice.description())
except ValueError as error:
logger.exception(error)
|