diff options
| author | 2026-03-29 21:35:34 +0800 | |
|---|---|---|
| committer | 2026-03-29 21:35:34 +0800 | |
| commit | 70348cefb7de8c1e044800296a99177309c5a81e (patch) | |
| tree | eb0fdfbcc880574e9b386a3f2fc9b3a89489e5b5 /packages/ui/src/pages/home.tsx | |
| parent | f2f5383a1b615a7493316d558dc55271198e772a (diff) | |
| parent | 1c115141cc7b676e6a07786594155c3ac293fe34 (diff) | |
| download | DropOut-70348cefb7de8c1e044800296a99177309c5a81e.tar.gz DropOut-70348cefb7de8c1e044800296a99177309c5a81e.zip | |
refactor(ui): full rewrite instance and code struct (#129)
## Summary by Sourcery
Refactor the UI to modernize effect handling, routing, and legacy APIs
while adding a reusable alert dialog component and cleaning up obsolete
stores.
New Features:
- Introduce a shared SaturnEffect context via ParticleBackground so
pages can access the effect without relying on global window APIs.
- Add a Base UI–powered alert dialog component for consistent
confirmation and warning flows across the app.
- Define a central router configuration module with instance routes to
standardize page wiring.
Bug Fixes:
- Ensure SaturnEffect nullish checks are handled safely when forwarding
pointer and touch events from the home view.
Enhancements:
- Rewrite ParticleBackground to manage its own SaturnEffect lifecycle
via React state and context instead of global accessors.
- Update the home view to use the SaturnEffect hook, simplify
pointer/touch handlers, and remove legacy game and release store usage.
- Refine layout and accessibility attributes for various form field and
label components, including field grouping and error rendering keys.
- Simplify sidebar navigation and adjust the user dropdown trigger to
work with the updated dropdown menu API.
- Wrap the root outlet for the home route with ParticleBackground only
on the index path to limit the effect to the intended view.
- Clean up imports and code style in radio group and other UI primitives
for consistency.
Chores:
- Remove deprecated UI stores and utility modules that are no longer
used with the new architecture.
- Add changeset entries documenting the Saturn effect refactor,
ParticleBackground rewrite, and removal of legacy store code.
Diffstat (limited to 'packages/ui/src/pages/home.tsx')
| -rw-r--r-- | packages/ui/src/pages/home.tsx | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/packages/ui/src/pages/home.tsx b/packages/ui/src/pages/home.tsx new file mode 100644 index 0000000..dc1413d --- /dev/null +++ b/packages/ui/src/pages/home.tsx @@ -0,0 +1,102 @@ +import { useState } from "react"; +import { BottomBar } from "@/components/bottom-bar"; +import { useSaturnEffect } from "@/components/particle-background"; + +export function HomePage() { + const [mouseX, setMouseX] = useState(0); + const [mouseY, setMouseY] = useState(0); + const saturn = useSaturnEffect(); + + const handleMouseMove = (e: React.MouseEvent) => { + const x = (e.clientX / window.innerWidth) * 2 - 1; + const y = (e.clientY / window.innerHeight) * 2 - 1; + setMouseX(x); + setMouseY(y); + + // Forward mouse move to SaturnEffect (if available) for parallax/rotation interactions + saturn?.handleMouseMove(e.clientX); + }; + + const handleSaturnMouseDown = (e: React.MouseEvent) => { + saturn?.handleMouseDown(e.clientX); + }; + + const handleSaturnMouseUp = () => { + saturn?.handleMouseUp(); + }; + + const handleSaturnMouseLeave = () => { + // Treat leaving the area as mouse-up for the effect + saturn?.handleMouseUp(); + }; + + const handleSaturnTouchStart = (e: React.TouchEvent) => { + if (e.touches && e.touches.length === 1) { + const clientX = e.touches[0].clientX; + saturn?.handleTouchStart(clientX); + } + }; + + const handleSaturnTouchMove = (e: React.TouchEvent) => { + if (e.touches && e.touches.length === 1) { + const clientX = e.touches[0].clientX; + saturn?.handleTouchMove(clientX); + } + }; + + const handleSaturnTouchEnd = () => { + saturn?.handleTouchEnd(); + }; + + return ( + <div className="relative z-10 h-full overflow-y-auto custom-scrollbar scroll-smooth"> + {/* Hero Section (Full Height) - Interactive area */} + <div + role="tab" + className="min-h-full flex flex-col justify-end p-12 pb-32 cursor-grab active:cursor-grabbing select-none" + onMouseDown={handleSaturnMouseDown} + onMouseMove={handleMouseMove} + onMouseUp={handleSaturnMouseUp} + onMouseLeave={handleSaturnMouseLeave} + onTouchStart={handleSaturnTouchStart} + onTouchMove={handleSaturnTouchMove} + onTouchEnd={handleSaturnTouchEnd} + tabIndex={0} + > + {/* 3D Floating Hero Text */} + <div + className="transition-transform duration-200 ease-out origin-bottom-left" + style={{ + transform: `perspective(1000px) rotateX(${mouseY * -1}deg) rotateY(${mouseX * 1}deg)`, + }} + > + <div className="flex items-center gap-3 mb-6"> + <div className="h-px w-12 bg-white/50"></div> + <span className="text-xs font-mono font-bold tracking-[0.2em] text-white/50 uppercase"> + Launcher Active + </span> + </div> + + <h1 className="text-8xl font-black tracking-tighter text-white mb-6 leading-none"> + MINECRAFT + </h1> + + <div className="flex items-center gap-4"> + <div className="bg-white/10 backdrop-blur-md border border-white/10 px-3 py-1 rounded-sm text-xs font-bold uppercase tracking-widest text-white shadow-sm"> + Java Edition + </div> + </div> + </div> + + {/* Action Area */} + <div className="mt-8 flex gap-4"> + <div className="text-zinc-500 text-sm font-mono"> + > Ready to launch session. + </div> + </div> + + <BottomBar /> + </div> + </div> + ); +} |