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| author | 2026-01-14 12:12:04 +0800 | |
|---|---|---|
| committer | 2026-01-14 12:12:04 +0800 | |
| commit | d11e3d6f4f05a150fa285d974d9836b972fd0ed5 (patch) | |
| tree | 220f1968d22c4116bb86849168e242eb18234921 /ui/src/stores/game.svelte.ts | |
| parent | f1babdf9a625ddbb661f4e0678e6258511347656 (diff) | |
| parent | b8cfb443b23e644ac0a7f469b500b2beaf001e9a (diff) | |
| download | DropOut-d11e3d6f4f05a150fa285d974d9836b972fd0ed5.tar.gz DropOut-d11e3d6f4f05a150fa285d974d9836b972fd0ed5.zip | |
Merge pull request #12 from HsiangNianian/dev
Diffstat (limited to 'ui/src/stores/game.svelte.ts')
| -rw-r--r-- | ui/src/stores/game.svelte.ts | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/ui/src/stores/game.svelte.ts b/ui/src/stores/game.svelte.ts new file mode 100644 index 0000000..0af3daf --- /dev/null +++ b/ui/src/stores/game.svelte.ts @@ -0,0 +1,48 @@ +import { invoke } from "@tauri-apps/api/core"; +import type { Version } from "../types"; +import { uiState } from "./ui.svelte"; +import { authState } from "./auth.svelte"; + +export class GameState { + versions = $state<Version[]>([]); + selectedVersion = $state(""); + + async loadVersions() { + try { + this.versions = await invoke<Version[]>("get_versions"); + if (this.versions.length > 0) { + const latest = this.versions.find((v) => v.type === "release"); + this.selectedVersion = latest ? latest.id : this.versions[0].id; + } + } catch (e) { + console.error("Failed to fetch versions:", e); + uiState.setStatus("Error fetching versions: " + e); + } + } + + async startGame() { + if (!authState.currentAccount) { + alert("Please login first!"); + authState.openLoginModal(); + return; + } + + if (!this.selectedVersion) { + alert("Please select a version!"); + return; + } + + uiState.setStatus("Preparing to launch " + this.selectedVersion + "..."); + console.log("Invoking start_game for version:", this.selectedVersion); + try { + const msg = await invoke<string>("start_game", { versionId: this.selectedVersion }); + console.log("Response:", msg); + uiState.setStatus(msg); + } catch (e) { + console.error(e); + uiState.setStatus("Error: " + e); + } + } +} + +export const gameState = new GameState(); |