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+---
+title: Architecture
+description: Technical architecture and design of DropOut Minecraft Launcher
+---
+
+# Architecture
+
+DropOut is built with a modern tech stack designed for performance, security, and cross-platform compatibility.
+
+## Technology Stack
+
+### Backend (Rust)
+- **Framework**: Tauri v2
+- **Language**: Rust (Edition 2021)
+- **Async Runtime**: Tokio
+- **HTTP Client**: reqwest with native-tls
+
+### Frontend (React)
+- **Framework**: React 19
+- **State Management**: Zustand
+- **Router**: React Router v7
+- **Styling**: Tailwind CSS 4
+- **Build Tool**: Vite (with Rolldown)
+- **Package Manager**: pnpm
+
+### Documentation
+- **Framework**: Fumadocs with React Router v7
+- **Content**: MDX files
+- **Styling**: Tailwind CSS 4
+
+## System Architecture
+
+```mermaid
+graph TB
+ subgraph Frontend["Frontend (React 19)"]
+ direction LR
+ Stores[Zustand Stores] ~~~ Components[Components] ~~~ Pages[Pages] ~~~ Router[Router] ~~~ Particles[Particle Background]
+ end
+
+ subgraph TauriLayer["Tauri Communication"]
+ direction LR
+ Commands[Commands] ~~~ Events[Events/Emitters]
+ end
+
+ subgraph Backend["Backend (Rust/Tauri)"]
+ direction TB
+ MainRS[main.rs Command Handler]
+
+ subgraph CoreModules["Core Modules"]
+ direction LR
+ Auth[Auth] ~~~ Download[Download] ~~~ Java[Java] ~~~ Instance[Instance]
+ Fabric[Fabric] ~~~ Forge[Forge] ~~~ Config[Config] ~~~ Manifest[Manifest]
+ Auth ~~~ Fabric
+ end
+
+ subgraph Utils["Utils & Helpers"]
+ direction LR
+ ZipExtract[ZIP Extract] ~~~ PathUtils[Path Utils]
+ end
+
+ MainRS --> CoreModules
+ CoreModules --> Utils
+ end
+
+ subgraph ExternalAPIs["External APIs"]
+ direction LR
+ Mojang[Mojang APIs] ~~~ FabricMeta[Fabric Meta] ~~~ ForgeMaven[Forge Maven]
+ end
+
+ Frontend <--> TauriLayer
+ TauriLayer <--> Backend
+ Backend <--> ExternalAPIs
+
+ style Frontend fill:#e3f2fd
+ style Backend fill:#fff3e0
+ style TauriLayer fill:#f3e5f5
+ style ExternalAPIs fill:#e8f5e9
+```
+
+## Core Components
+
+### Frontend State Management
+
+DropOut uses **Zustand** for global state management:
+
+```typescript
+// models/auth.ts
+import { create } from "zustand";
+
+interface AuthState {
+ account: Account | null;
+ loginMode: LoginMode | null;
+ // ...
+ setAccount: (account: Account | null) => void;
+}
+
+export const useAuthStore = create<AuthState>((set) => ({
+ account: null,
+ loginMode: null,
+ setAccount: (account) => set({ account }),
+ // ...
+}));
+```
+
+**Key Stores:**
+- `models/auth.ts`: Authentication state and login flow
+- `models/settings.ts`: Launcher settings and Java detection
+- `models/instance.ts`: Instance management
+- `stores/game-store.ts`: Game running state status
+- `stores/logs-store.ts`: Game log stream management
+- `stores/ui-store.ts`: UI state (toasts, modals, active view)
+
+### Backend Architecture
+
+#### Command Pattern
+All Tauri commands follow this structure:
+
+```rust
+#[tauri::command]
+async fn command_name(
+ window: Window,
+ state: State<'_, SomeState>,
+ param: Type,
+) -> Result<ReturnType, String> {
+ emit_log!(window, "Status message");
+ // Async logic
+ Ok(result)
+}
+```
+
+#### Event Communication
+
+**Rust → Frontend (Progress Updates):**
+```rust
+window.emit("launcher-log", "Downloading...")?;
+window.emit("download-progress", progress_struct)?;
+```
+
+**Frontend → Rust (Commands):**
+```typescript
+import { invoke } from "@tauri-apps/api/core";
+const result = await invoke("start_game", { versionId: "1.20.4" });
+```
+
+### Core Modules
+
+#### Authentication (`core/auth.rs`)
+- **Microsoft OAuth 2.0**: Device Code Flow
+- **Offline Authentication**: Local UUID generation
+- **Token Management**: Refresh token storage and auto-refresh
+- **Xbox Live Integration**: Full authentication chain
+
+**Authentication Flow:**
+1. Device Code Request → MS Token
+2. Xbox Live Authentication
+3. XSTS Authorization
+4. Minecraft Token Exchange
+5. Profile Fetching
+
+#### Downloader (`core/downloader.rs`)
+- **Concurrent Downloads**: Configurable thread pool
+- **Resume Support**: `.part` and `.part.meta` files
+- **Multi-segment Downloads**: Large files split into chunks
+- **Checksum Verification**: SHA1/SHA256 validation
+- **Progress Tracking**: Real-time events to frontend
+
+#### Java Management (`core/java.rs`)
+- **Auto-detection**: Scans system paths
+- **Adoptium Integration**: Download JDK/JRE on-demand
+- **Catalog Caching**: 24-hour cache for version lists
+- **Installation**: Extracts to app data directory
+- **Cancellation**: Atomic flag for download cancellation
+
+#### Fabric Support (`core/fabric.rs`)
+- **Meta API Integration**: Fetch loader versions
+- **Profile Generation**: Creates version JSON
+- **Library Resolution**: Maven artifact handling
+
+#### Forge Support (`core/forge.rs`)
+- **Installer Execution**: Runs Forge installer
+- **Profile Parsing**: Extracts install profile
+- **Library Management**: Handles Forge-specific libraries
+
+#### Instance System (`core/instance.rs`)
+- **Isolation**: Separate directories per instance
+- **Configuration**: Per-instance settings
+- **Mod Management**: Instance-specific mods
+- **Version Locking**: Reproducible environments
+
+#### Version Management
+- **Manifest Parsing** (`manifest.rs`): Mojang version manifest
+- **Inheritance System** (`version_merge.rs`): Parent version merging
+- **Game Version** (`game_version.rs`): JSON parsing and validation
+- **Rules Engine** (`rules.rs`): OS/feature conditional logic
+
+### File Structure
+
+```
+~/.local/share/com.dropout.launcher/ (Linux)
+~/Library/Application Support/com.dropout.launcher/ (macOS)
+%APPDATA%/com.dropout.launcher/ (Windows)
+├── versions/
+│ └── <version_id>/
+│ ├── <version_id>.json
+│ ├── <version_id>.jar
+│ └── natives/
+├── libraries/
+│ └── <maven-path>/
+├── assets/
+│ ├── indexes/
+│ └── objects/
+├── instances/
+│ └── <instance_name>/
+│ ├── mods/
+│ ├── config/
+│ └── saves/
+├── java/
+│ └── <version>/
+├── config.json
+└── accounts.json
+```
+
+## Data Flow
+
+### Game Launch Sequence
+
+1. **Frontend**: User clicks "Launch Game"
+2. **Command**: `start_game(instance_id, version_id)` invoked
+3. **Backend Processing**:
+ - Load version JSON (with inheritance)
+ - Resolve all libraries
+ - Download missing assets
+ - Extract native libraries
+ - Build classpath
+ - Construct JVM arguments
+ - Replace placeholders
+4. **Process Spawn**: Launch Java with arguments
+5. **Stream Logs**: Emit stdout/stderr to frontend
+6. **Monitor**: Track game process status
+
+### Download Flow
+
+1. **Queue Creation**: List of files to download
+2. **Concurrent Processing**: Semaphore-limited threads
+3. **Resume Check**: Verify existing `.part` files
+4. **Download**: Multi-segment for large files
+5. **Verification**: Checksum validation
+6. **Progress Events**: Real-time updates to UI
+7. **Completion**: Move from `.part` to final location
+
+### Authentication Flow
+
+1. **Device Code Request**: Get user code + device code
+2. **User Authorization**: User visits URL and enters code
+3. **Token Polling**: Frontend polls for completion
+4. **Token Exchange**: MS token → Xbox → XSTS → Minecraft
+5. **Profile Fetch**: Get username and UUID
+6. **Storage**: Save account with refresh token
+7. **Auto-refresh**: Background token refresh on expiry
+
+## Platform-Specific Considerations
+
+### Linux
+- Uses GTK WebView (`webkit2gtk`)
+- System Java detection from `/usr/lib/jvm`
+- Desktop file integration
+
+### macOS
+- Uses system WebKit
+- App bundle structure
+- Keychain integration for secure storage
+
+### Windows
+- Uses WebView2 runtime
+- Registry Java detection
+- MSI installer support
+- No console window in release builds
+
+## Performance Optimizations
+
+- **Concurrent Downloads**: Parallel asset/library downloads
+- **Lazy Loading**: Load version manifests on-demand
+- **Caching**: Java catalog, version manifests
+- **Native Code**: Rust for CPU-intensive operations
+- **Async I/O**: Tokio for non-blocking operations
+
+## Security Features
+
+- **Token Encryption**: Secure storage of auth tokens
+- **HTTPS Only**: All external API calls
+- **Checksum Validation**: File integrity verification
+- **Sandboxed Execution**: Tauri security model
+- **No Arbitrary Code**: No eval or dynamic code execution