diff options
Diffstat (limited to 'packages/ui/src/models')
| -rw-r--r-- | packages/ui/src/models/game.ts | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/packages/ui/src/models/game.ts b/packages/ui/src/models/game.ts new file mode 100644 index 0000000..5342078 --- /dev/null +++ b/packages/ui/src/models/game.ts @@ -0,0 +1,113 @@ +import { listen, type UnlistenFn } from "@tauri-apps/api/event"; +import { toast } from "sonner"; +import { create } from "zustand"; +import { + startGame as startGameCommand, + stopGame as stopGameCommand, +} from "@/client"; +import type { GameExitedEvent } from "@/types/bindings/core"; + +interface GameState { + runningInstanceId: string | null; + runningVersionId: string | null; + launchingInstanceId: string | null; + stoppingInstanceId: string | null; + lifecycleUnlisten: UnlistenFn | null; + + isGameRunning: boolean; + startGame: (instanceId: string, versionId: string) => Promise<string | null>; + stopGame: (instanceId?: string | null) => Promise<string | null>; +} + +export const useGameStore = create<GameState>((set, get) => ({ + runningInstanceId: null, + runningVersionId: null, + launchingInstanceId: null, + stoppingInstanceId: null, + lifecycleUnlisten: null, + + get isGameRunning() { + return get().runningInstanceId !== null; + }, + + startGame: async (instanceId, versionId) => { + const { isGameRunning, lifecycleUnlisten } = get(); + + if (isGameRunning) { + toast.info("A game is already running"); + return null; + } else { + lifecycleUnlisten?.(); + } + + set({ + launchingInstanceId: instanceId, + }); + toast.info(`Preparing to launch ${versionId}...`); + + const unlisten = await listen<GameExitedEvent>("game-exited", (event) => { + const { instanceId, versionId, wasStopped, exitCode } = event.payload; + + set({ + runningInstanceId: null, + runningVersionId: null, + launchingInstanceId: null, + stoppingInstanceId: null, + }); + + if (wasStopped) { + toast.success( + `Stopped Minecraft ${versionId} for instance ${instanceId}`, + ); + } else { + toast.info( + `Minecraft ${versionId} exited with code ${exitCode} for instance ${instanceId}`, + ); + } + }); + + set({ lifecycleUnlisten: unlisten }); + + try { + const message = await startGameCommand(instanceId, versionId); + set({ + launchingInstanceId: null, + runningInstanceId: instanceId, + runningVersionId: versionId, + }); + toast.success(message); + return message; + } catch (e) { + console.error(e); + set({ launchingInstanceId: null }); + toast.error(`Error: ${e}`); + return null; + } + }, + + stopGame: async (instanceId) => { + const { runningInstanceId } = get(); + + if (!runningInstanceId) { + toast.info("No running game found"); + return null; + } + + if (instanceId !== runningInstanceId) { + toast.info("That instance is not the one currently running"); + return null; + } + + set({ stoppingInstanceId: runningInstanceId }); + + try { + return await stopGameCommand(); + } catch (e) { + console.error("Failed to stop game:", e); + toast.error(`Failed to stop game: ${e}`); + return null; + } finally { + set({ stoppingInstanceId: null }); + } + }, +})); |