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|
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use std::process::Stdio;
use std::sync::Mutex;
use tauri::{Emitter, Manager, State, Window}; // Added Emitter
use tokio::io::{AsyncBufReadExt, BufReader};
use tokio::process::Command;
#[cfg(target_os = "windows")]
use std::os::windows::process::CommandExt;
/// Helper macro to emit launcher log events
macro_rules! emit_log {
($window:expr, $msg:expr) => {
let _ = $window.emit("launcher-log", $msg);
println!("[Launcher] {}", $msg);
};
}
mod core;
mod utils;
// Global storage for MS refresh token (not in Account struct to keep it separate)
pub struct MsRefreshTokenState {
pub token: Mutex<Option<String>>,
}
impl Default for MsRefreshTokenState {
fn default() -> Self {
Self::new()
}
}
impl MsRefreshTokenState {
pub fn new() -> Self {
Self {
token: Mutex::new(None),
}
}
}
#[tauri::command]
async fn start_game(
window: Window,
auth_state: State<'_, core::auth::AccountState>,
config_state: State<'_, core::config::ConfigState>,
version_id: String,
) -> Result<String, String> {
emit_log!(
window,
format!("Starting game launch for version: {}", version_id)
);
// Check for active account
emit_log!(window, "Checking for active account...".to_string());
let account = auth_state
.active_account
.lock()
.unwrap()
.clone()
.ok_or("No active account found. Please login first.")?;
let account_type = match &account {
core::auth::Account::Offline(_) => "Offline",
core::auth::Account::Microsoft(_) => "Microsoft",
};
emit_log!(
window,
format!("Account found: {} ({})", account.username(), account_type)
);
let config = config_state.config.lock().unwrap().clone();
emit_log!(window, format!("Java path: {}", config.java_path));
emit_log!(
window,
format!("Memory: {}MB - {}MB", config.min_memory, config.max_memory)
);
// Get App Data Directory (e.g., ~/.local/share/com.dropout.launcher or similar)
// The identifier is set in tauri.conf.json.
// If not accessible, use a specific logic.
let app_handle = window.app_handle();
let game_dir = app_handle
.path()
.app_data_dir()
.map_err(|e| format!("Failed to get app data dir: {}", e))?;
// Ensure game directory exists
tokio::fs::create_dir_all(&game_dir)
.await
.map_err(|e| e.to_string())?;
emit_log!(window, format!("Game directory: {:?}", game_dir));
// 1. Fetch manifest to find the version URL
emit_log!(window, "Fetching version manifest...".to_string());
let manifest = core::manifest::fetch_version_manifest()
.await
.map_err(|e| e.to_string())?;
emit_log!(
window,
format!("Found {} versions in manifest", manifest.versions.len())
);
// Find the version info
let version_info = manifest
.versions
.iter()
.find(|v| v.id == version_id)
.ok_or_else(|| format!("Version {} not found in manifest", version_id))?;
// 2. Fetch specific version JSON (client.jar info)
emit_log!(
window,
format!("Fetching version details for {}...", version_id)
);
let version_url = &version_info.url;
let version_details: core::game_version::GameVersion = reqwest::get(version_url)
.await
.map_err(|e| e.to_string())?
.json()
.await
.map_err(|e| e.to_string())?;
emit_log!(
window,
format!(
"Version details loaded: main class = {}",
version_details.main_class
)
);
// 3. Prepare download tasks
emit_log!(window, "Preparing download tasks...".to_string());
let mut download_tasks = Vec::new();
// --- Client Jar ---
let client_jar = version_details.downloads.client;
let mut client_path = game_dir.join("versions");
client_path.push(&version_id);
client_path.push(format!("{}.jar", version_id));
download_tasks.push(core::downloader::DownloadTask {
url: client_jar.url,
path: client_path.clone(),
sha1: Some(client_jar.sha1),
});
// --- Libraries ---
println!("Processing libraries...");
let libraries_dir = game_dir.join("libraries");
let mut native_libs_paths = Vec::new(); // Store paths to native jars for extraction
for lib in &version_details.libraries {
if core::rules::is_library_allowed(&lib.rules) {
// 1. Standard Library
if let Some(downloads) = &lib.downloads {
if let Some(artifact) = &downloads.artifact {
let path_str = artifact
.path
.clone()
.unwrap_or_else(|| format!("{}.jar", lib.name));
let mut lib_path = libraries_dir.clone();
lib_path.push(path_str);
download_tasks.push(core::downloader::DownloadTask {
url: artifact.url.clone(),
path: lib_path,
sha1: Some(artifact.sha1.clone()),
});
}
// 2. Native Library (classifiers)
// e.g. "natives-linux": { ... }
if let Some(classifiers) = &downloads.classifiers {
// Determine the key based on OS
// Linux usually "natives-linux", Windows "natives-windows", Mac "natives-osx" (or macos)
let os_key = if cfg!(target_os = "linux") {
"natives-linux"
} else if cfg!(target_os = "windows") {
"natives-windows"
} else if cfg!(target_os = "macos") {
"natives-osx" // or natives-macos? check json
} else {
""
};
if let Some(native_artifact_value) = classifiers.get(os_key) {
// Parse it as DownloadArtifact
if let Ok(native_artifact) =
serde_json::from_value::<core::game_version::DownloadArtifact>(
native_artifact_value.clone(),
)
{
let path_str = native_artifact.path.clone().unwrap(); // Natives usually have path
let mut native_path = libraries_dir.clone();
native_path.push(&path_str);
download_tasks.push(core::downloader::DownloadTask {
url: native_artifact.url,
path: native_path.clone(),
sha1: Some(native_artifact.sha1),
});
native_libs_paths.push(native_path);
}
}
}
}
}
}
// --- Assets ---
println!("Fetching asset index...");
let assets_dir = game_dir.join("assets");
let objects_dir = assets_dir.join("objects");
let indexes_dir = assets_dir.join("indexes");
// Download Asset Index JSON
let asset_index_path = indexes_dir.join(format!("{}.json", version_details.asset_index.id));
// Check if index exists or download it
// Note: We need the content of this file to parse it.
// If we just add it to download_tasks, we can't parse it *now*.
// So we must download it immediately (await) before processing objects.
let asset_index_content: String = if asset_index_path.exists() {
tokio::fs::read_to_string(&asset_index_path)
.await
.map_err(|e| e.to_string())?
} else {
println!(
"Downloading asset index from {}",
version_details.asset_index.url
);
let content = reqwest::get(&version_details.asset_index.url)
.await
.map_err(|e| e.to_string())?
.text()
.await
.map_err(|e| e.to_string())?;
// Save it for next time
tokio::fs::create_dir_all(&indexes_dir)
.await
.map_err(|e| e.to_string())?;
tokio::fs::write(&asset_index_path, &content)
.await
.map_err(|e| e.to_string())?;
content
};
#[derive(serde::Deserialize, Debug)]
struct AssetObject {
hash: String,
size: u64,
}
#[derive(serde::Deserialize, Debug)]
struct AssetIndexJson {
objects: std::collections::HashMap<String, AssetObject>,
}
let asset_index_parsed: AssetIndexJson =
serde_json::from_str(&asset_index_content).map_err(|e| e.to_string())?;
println!("Processing {} assets...", asset_index_parsed.objects.len());
for (_name, object) in asset_index_parsed.objects {
let hash = object.hash;
let prefix = &hash[0..2];
let path = objects_dir.join(prefix).join(&hash);
let url = format!(
"https://resources.download.minecraft.net/{}/{}",
prefix, hash
);
download_tasks.push(core::downloader::DownloadTask {
url,
path,
sha1: Some(hash),
});
}
emit_log!(
window,
format!(
"Total download tasks: {} (Client + Libraries + Assets)",
download_tasks.len()
)
);
// 4. Start Download
emit_log!(
window,
format!(
"Starting downloads with {} concurrent threads...",
config.download_threads
)
);
core::downloader::download_files(
window.clone(),
download_tasks,
config.download_threads as usize,
)
.await
.map_err(|e| e.to_string())?;
emit_log!(window, "All downloads completed successfully".to_string());
// 5. Extract Natives
emit_log!(window, "Extracting native libraries...".to_string());
let natives_dir = game_dir.join("versions").join(&version_id).join("natives");
// Clean old natives if they exist to prevent conflicts
if natives_dir.exists() {
tokio::fs::remove_dir_all(&natives_dir)
.await
.map_err(|e| e.to_string())?;
}
tokio::fs::create_dir_all(&natives_dir)
.await
.map_err(|e| e.to_string())?;
for path in native_libs_paths {
if path.exists() {
println!("Extracting native: {:?}", path);
utils::zip::extract_zip(&path, &natives_dir)?;
}
}
// 6. Construct Classpath
let cp_separator = if cfg!(target_os = "windows") {
";"
} else {
":"
};
let mut classpath_entries = Vec::new();
// Add libraries
for lib in &version_details.libraries {
if core::rules::is_library_allowed(&lib.rules) {
if let Some(downloads) = &lib.downloads {
if let Some(artifact) = &downloads.artifact {
let path_str = artifact
.path
.clone()
.unwrap_or_else(|| format!("{}.jar", lib.name));
let lib_path = libraries_dir.join(path_str);
classpath_entries.push(lib_path.to_string_lossy().to_string());
}
}
}
}
// Add client jar
classpath_entries.push(client_path.to_string_lossy().to_string());
let classpath = classpath_entries.join(cp_separator);
// 7. Prepare Arguments
let mut args = Vec::new();
let natives_path = natives_dir.to_string_lossy().to_string();
// 7a. JVM Arguments - Parse from version.json for full compatibility
// First add arguments from version.json if available
if let Some(args_obj) = &version_details.arguments {
if let Some(jvm_args) = &args_obj.jvm {
parse_jvm_arguments(jvm_args, &mut args, &natives_path, &classpath);
}
}
// Add memory settings (these override any defaults)
args.push(format!("-Xmx{}M", config.max_memory));
args.push(format!("-Xms{}M", config.min_memory));
// Ensure natives path is set if not already in jvm args
if !args.iter().any(|a| a.contains("-Djava.library.path")) {
args.push(format!("-Djava.library.path={}", natives_path));
}
// Ensure classpath is set if not already
if !args.iter().any(|a| a == "-cp" || a == "-classpath") {
args.push("-cp".to_string());
args.push(classpath.clone());
}
// 7b. Main Class
args.push(version_details.main_class.clone());
// 7c. Game Arguments
// Replacements map
let mut replacements = std::collections::HashMap::new();
replacements.insert("${auth_player_name}", account.username());
replacements.insert("${version_name}", version_id.clone());
replacements.insert("${game_directory}", game_dir.to_string_lossy().to_string());
replacements.insert("${assets_root}", assets_dir.to_string_lossy().to_string());
replacements.insert(
"${assets_index_name}",
version_details.asset_index.id.clone(),
);
replacements.insert("${auth_uuid}", account.uuid());
replacements.insert("${auth_access_token}", account.access_token());
replacements.insert("${user_type}", "mojang".to_string());
replacements.insert("${version_type}", "release".to_string());
replacements.insert("${user_properties}", "{}".to_string()); // Correctly pass empty JSON object for user properties
if let Some(minecraft_arguments) = &version_details.minecraft_arguments {
// Legacy string
for part in minecraft_arguments.split_whitespace() {
let mut arg = part.to_string();
for (key, val) in &replacements {
arg = arg.replace(key, val);
}
args.push(arg);
}
} else if let Some(args_obj) = &version_details.arguments {
if let Some(game_args) = &args_obj.game {
// Can be array of strings or objects
if let Some(list) = game_args.as_array() {
for item in list {
if let Some(s) = item.as_str() {
let mut arg = s.to_string();
for (key, val) in &replacements {
arg = arg.replace(key, val);
}
args.push(arg);
} else if let Some(obj) = item.as_object() {
// Check rules
// Simplified: if it has "value", and rules pass.
// For now, assuming rules pass if no "rules" field or simplistic check
// Ideally we should implement a helper to check rules for args just like libs
let allow = if let Some(rules_val) = obj.get("rules") {
if let Ok(rules) = serde_json::from_value::<Vec<core::game_version::Rule>>(
rules_val.clone(),
) {
core::rules::is_library_allowed(&Some(rules))
} else {
true // Parse error, assume allow? or disallow.
}
} else {
true
};
if allow {
if let Some(val) = obj.get("value") {
if let Some(s) = val.as_str() {
let mut arg = s.to_string();
for (key, replacement) in &replacements {
arg = arg.replace(key, replacement);
}
// Skip arguments with unresolved placeholders
if !arg.contains("${") {
args.push(arg);
}
} else if let Some(arr) = val.as_array() {
for sub in arr {
if let Some(s) = sub.as_str() {
let mut arg = s.to_string();
for (key, replacement) in &replacements {
arg = arg.replace(key, replacement);
}
// Skip arguments with unresolved placeholders
if !arg.contains("${") {
args.push(arg);
}
}
}
}
}
}
}
}
}
}
}
emit_log!(
window,
format!("Preparing to launch game with {} arguments...", args.len())
);
// Debug: Log arguments (only first few to avoid spam)
if args.len() > 10 {
emit_log!(window, format!("First 10 args: {:?}", &args[..10]));
}
// Spawn the process
emit_log!(
window,
format!("Starting Java process: {}", config.java_path)
);
let mut command = Command::new(&config.java_path);
command.args(&args);
command.current_dir(&game_dir); // Run in game directory
command.stdout(Stdio::piped());
command.stderr(Stdio::piped());
// On Windows, use CREATE_NO_WINDOW flag to hide the console window
#[cfg(target_os = "windows")]
{
const CREATE_NO_WINDOW: u32 = 0x08000000;
command.creation_flags(CREATE_NO_WINDOW);
emit_log!(
window,
"Applied CREATE_NO_WINDOW flag for Windows".to_string()
);
}
// Spawn and handle output
let mut child = command
.spawn()
.map_err(|e| format!("Failed to launch java: {}", e))?;
emit_log!(window, "Java process started successfully".to_string());
let stdout = child
.stdout
.take()
.expect("child did not have a handle to stdout");
let stderr = child
.stderr
.take()
.expect("child did not have a handle to stderr");
// Emit launcher log that game is running
emit_log!(
window,
"Game is now running, capturing output...".to_string()
);
let window_rx = window.clone();
tokio::spawn(async move {
let mut reader = BufReader::new(stdout).lines();
while let Ok(Some(line)) = reader.next_line().await {
let _ = window_rx.emit("game-stdout", line);
}
// Emit log when stdout stream ends (game closing)
let _ = window_rx.emit("launcher-log", "Game stdout stream ended");
});
let window_rx_err = window.clone();
let window_exit = window.clone();
tokio::spawn(async move {
let mut reader = BufReader::new(stderr).lines();
while let Ok(Some(line)) = reader.next_line().await {
let _ = window_rx_err.emit("game-stderr", line);
}
// Emit log when stderr stream ends
let _ = window_rx_err.emit("launcher-log", "Game stderr stream ended");
});
// Monitor game process exit
tokio::spawn(async move {
match child.wait().await {
Ok(status) => {
let msg = format!("Game process exited with status: {}", status);
let _ = window_exit.emit("launcher-log", &msg);
let _ = window_exit.emit("game-exited", status.code().unwrap_or(-1));
}
Err(e) => {
let msg = format!("Error waiting for game process: {}", e);
let _ = window_exit.emit("launcher-log", &msg);
}
}
});
Ok(format!("Launched Minecraft {} successfully!", version_id))
}
/// Parse JVM arguments from version.json
fn parse_jvm_arguments(
jvm_args: &serde_json::Value,
args: &mut Vec<String>,
natives_path: &str,
classpath: &str,
) {
let mut replacements = std::collections::HashMap::new();
replacements.insert("${natives_directory}", natives_path.to_string());
replacements.insert("${classpath}", classpath.to_string());
replacements.insert("${launcher_name}", "DropOut".to_string());
replacements.insert("${launcher_version}", env!("CARGO_PKG_VERSION").to_string());
if let Some(list) = jvm_args.as_array() {
for item in list {
if let Some(s) = item.as_str() {
// Simple string argument
let mut arg = s.to_string();
for (key, val) in &replacements {
arg = arg.replace(key, val);
}
// Skip memory args as we set them explicitly
if !arg.starts_with("-Xmx") && !arg.starts_with("-Xms") {
args.push(arg);
}
} else if let Some(obj) = item.as_object() {
// Conditional argument with rules
let allow = if let Some(rules_val) = obj.get("rules") {
if let Ok(rules) =
serde_json::from_value::<Vec<core::game_version::Rule>>(rules_val.clone())
{
core::rules::is_library_allowed(&Some(rules))
} else {
false
}
} else {
true
};
if allow {
if let Some(val) = obj.get("value") {
if let Some(s) = val.as_str() {
let mut arg = s.to_string();
for (key, replacement) in &replacements {
arg = arg.replace(key, replacement);
}
if !arg.starts_with("-Xmx") && !arg.starts_with("-Xms") {
args.push(arg);
}
} else if let Some(arr) = val.as_array() {
for sub in arr {
if let Some(s) = sub.as_str() {
let mut arg = s.to_string();
for (key, replacement) in &replacements {
arg = arg.replace(key, replacement);
}
if !arg.starts_with("-Xmx") && !arg.starts_with("-Xms") {
args.push(arg);
}
}
}
}
}
}
}
}
}
}
#[tauri::command]
async fn get_versions() -> Result<Vec<core::manifest::Version>, String> {
match core::manifest::fetch_version_manifest().await {
Ok(manifest) => Ok(manifest.versions),
Err(e) => Err(e.to_string()),
}
}
#[tauri::command]
async fn login_offline(
window: Window,
state: State<'_, core::auth::AccountState>,
username: String,
) -> Result<core::auth::Account, String> {
let uuid = core::auth::generate_offline_uuid(&username);
let account = core::auth::Account::Offline(core::auth::OfflineAccount { username, uuid });
*state.active_account.lock().unwrap() = Some(account.clone());
// Save to storage
let app_handle = window.app_handle();
let app_dir = app_handle
.path()
.app_data_dir()
.map_err(|e| e.to_string())?;
let storage = core::account_storage::AccountStorage::new(app_dir);
storage.add_or_update_account(&account, None)?;
Ok(account)
}
#[tauri::command]
async fn get_active_account(
state: State<'_, core::auth::AccountState>,
) -> Result<Option<core::auth::Account>, String> {
Ok(state.active_account.lock().unwrap().clone())
}
#[tauri::command]
async fn logout(window: Window, state: State<'_, core::auth::AccountState>) -> Result<(), String> {
// Get current account UUID before clearing
let uuid = state
.active_account
.lock()
.unwrap()
.as_ref()
.map(|a| a.uuid());
*state.active_account.lock().unwrap() = None;
// Remove from storage
if let Some(uuid) = uuid {
let app_handle = window.app_handle();
let app_dir = app_handle
.path()
.app_data_dir()
.map_err(|e| e.to_string())?;
let storage = core::account_storage::AccountStorage::new(app_dir);
storage.remove_account(&uuid)?;
}
Ok(())
}
#[tauri::command]
async fn get_settings(
state: State<'_, core::config::ConfigState>,
) -> Result<core::config::LauncherConfig, String> {
Ok(state.config.lock().unwrap().clone())
}
#[tauri::command]
async fn save_settings(
state: State<'_, core::config::ConfigState>,
config: core::config::LauncherConfig,
) -> Result<(), String> {
*state.config.lock().unwrap() = config;
state.save()?;
Ok(())
}
#[tauri::command]
async fn start_microsoft_login() -> Result<core::auth::DeviceCodeResponse, String> {
core::auth::start_device_flow().await
}
#[tauri::command]
async fn complete_microsoft_login(
window: Window,
state: State<'_, core::auth::AccountState>,
ms_refresh_state: State<'_, MsRefreshTokenState>,
device_code: String,
) -> Result<core::auth::Account, String> {
// 1. Poll (once) for token
let token_resp = core::auth::exchange_code_for_token(&device_code).await?;
// Store MS refresh token
let ms_refresh_token = token_resp.refresh_token.clone();
*ms_refresh_state.token.lock().unwrap() = ms_refresh_token.clone();
// 2. Xbox Live Auth
let (xbl_token, uhs) = core::auth::method_xbox_live(&token_resp.access_token).await?;
// 3. XSTS Auth
let xsts_token = core::auth::method_xsts(&xbl_token).await?;
// 4. Minecraft Auth
let mc_token = core::auth::login_minecraft(&xsts_token, &uhs).await?;
// 5. Get Profile
let profile = core::auth::fetch_profile(&mc_token).await?;
// 6. Create Account
let account = core::auth::Account::Microsoft(core::auth::MicrosoftAccount {
username: profile.name,
uuid: profile.id,
access_token: mc_token, // This is the MC Access Token
refresh_token: token_resp.refresh_token.clone(),
expires_at: (std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_secs()
+ token_resp.expires_in) as i64,
});
// 7. Save to state
*state.active_account.lock().unwrap() = Some(account.clone());
// 8. Save to storage
let app_handle = window.app_handle();
let app_dir = app_handle
.path()
.app_data_dir()
.map_err(|e| e.to_string())?;
let storage = core::account_storage::AccountStorage::new(app_dir);
storage.add_or_update_account(&account, ms_refresh_token)?;
Ok(account)
}
/// Refresh token for current Microsoft account
#[tauri::command]
async fn refresh_account(
window: Window,
state: State<'_, core::auth::AccountState>,
ms_refresh_state: State<'_, MsRefreshTokenState>,
) -> Result<core::auth::Account, String> {
// Get stored MS refresh token
let app_handle = window.app_handle();
let app_dir = app_handle
.path()
.app_data_dir()
.map_err(|e| e.to_string())?;
let storage = core::account_storage::AccountStorage::new(app_dir.clone());
let (stored_account, ms_refresh) = storage
.get_active_account()
.ok_or("No active account found")?;
let ms_refresh_token = ms_refresh.ok_or("No refresh token available")?;
// Perform full refresh
let (new_account, new_ms_refresh) = core::auth::refresh_full_auth(&ms_refresh_token).await?;
let account = core::auth::Account::Microsoft(new_account);
// Update state
*state.active_account.lock().unwrap() = Some(account.clone());
*ms_refresh_state.token.lock().unwrap() = Some(new_ms_refresh.clone());
// Update storage
storage.add_or_update_account(&account, Some(new_ms_refresh))?;
Ok(account)
}
/// Detect Java installations on the system
#[tauri::command]
async fn detect_java() -> Result<Vec<core::java::JavaInstallation>, String> {
Ok(core::java::detect_java_installations())
}
/// Get recommended Java for a specific Minecraft version
#[tauri::command]
async fn get_recommended_java(
required_major_version: Option<u64>,
) -> Result<Option<core::java::JavaInstallation>, String> {
Ok(core::java::get_recommended_java(required_major_version))
}
fn main() {
tauri::Builder::default()
.plugin(tauri_plugin_shell::init())
.manage(core::auth::AccountState::new())
.manage(MsRefreshTokenState::new())
.setup(|app| {
let config_state = core::config::ConfigState::new(app.handle());
app.manage(config_state);
// Load saved account on startup
let app_dir = app.path().app_data_dir().unwrap();
let storage = core::account_storage::AccountStorage::new(app_dir);
if let Some((stored_account, ms_refresh)) = storage.get_active_account() {
let account = stored_account.to_account();
let auth_state: State<core::auth::AccountState> = app.state();
*auth_state.active_account.lock().unwrap() = Some(account);
// Store MS refresh token
if let Some(token) = ms_refresh {
let ms_state: State<MsRefreshTokenState> = app.state();
*ms_state.token.lock().unwrap() = Some(token);
}
println!("[Startup] Loaded saved account");
}
Ok(())
})
.invoke_handler(tauri::generate_handler![
start_game,
get_versions,
login_offline,
get_active_account,
logout,
get_settings,
save_settings,
start_microsoft_login,
complete_microsoft_login,
refresh_account,
detect_java,
get_recommended_java
])
.run(tauri::generate_context!())
.expect("error while running tauri application");
}
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