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import { invoke } from "@tauri-apps/api/core";
import type { Version } from "../types";
import { uiState } from "./ui.svelte";
import { authState } from "./auth.svelte";
export class GameState {
versions = $state<Version[]>([]);
installedVersionIds = $state<string[]>([]);
selectedVersion = $state("");
async loadVersions() {
try {
// Fetch both full version list and installed versions
const [allVersions, installedIds] = await Promise.all([
invoke<Version[]>("get_versions"),
invoke<string[]>("get_installed_versions")
]);
this.versions = allVersions;
this.installedVersionIds = installedIds;
if (this.installedVersionIds.length > 0) {
// Find the first installed version that appears in our manifest (preserving order)
// Usually we want the latest release that is installed
const installedVersions = this.versions.filter(v => this.installedVersionIds.includes(v.id));
// Try to find latest release among installed
const latestInstalledRelease = installedVersions.find(v => v.type === "release");
if (latestInstalledRelease) {
this.selectedVersion = latestInstalledRelease.id;
} else if (installedVersions.length > 0) {
this.selectedVersion = installedVersions[0].id;
} else {
// Fallback to just the first ID if not in manifest
this.selectedVersion = this.installedVersionIds[0];
}
}
} catch (e) {
console.error("Failed to fetch versions:", e);
uiState.setStatus("Error fetching versions: " + e);
}
}
async startGame() {
if (!authState.currentAccount) {
alert("Please login first!");
authState.openLoginModal();
return;
}
if (!this.selectedVersion) {
alert("Please select a version!");
return;
}
uiState.setStatus("Preparing to launch " + this.selectedVersion + "...");
console.log("Invoking start_game for version:", this.selectedVersion);
try {
const msg = await invoke<string>("start_game", { versionId: this.selectedVersion });
console.log("Response:", msg);
uiState.setStatus(msg);
} catch (e) {
console.error(e);
uiState.setStatus("Error: " + e);
}
}
}
export const gameState = new GameState();
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