diff options
Diffstat (limited to 'examples/COC7/Character.py')
| -rw-r--r-- | examples/COC7/Character.py | 40 |
1 files changed, 13 insertions, 27 deletions
diff --git a/examples/COC7/Character.py b/examples/COC7/Character.py index 70b934b..37e2a4e 100644 --- a/examples/COC7/Character.py +++ b/examples/COC7/Character.py @@ -10,14 +10,13 @@ from hrc.rule.BaseRule import CharacterCard @dataclass class Attributes(CharacterCard.Attribute): - @property + @aliases(["luck", "运气"], ignore_case=True) def LUK(self) -> Union[str, int, None]: ... - @property @aliases(["伤害加值", "DamageBonus"], ignore_case=True) def DB(self) -> Union[str, int, None]: - sum = self.STR + self.SIZ + sum = self.STR() + self.SIZ() return ( str(math.ceil((sum - 164) / 80)) + "D6" if sum > 164 @@ -32,45 +31,38 @@ class Attributes(CharacterCard.Attribute): else None ) - @property @aliases(["年龄", "age"], ignore_case=True) def AGE(self) -> Union[str, int, None]: ... - @property @aliases(["HitPoints", "生命值", "生命"], ignore_case=True) def HP(self) -> Union[str, int, None]: return self.MAX_HP - @property @aliases(["最大生命值", "HitPointTotal", "总生命值"], ignore_case=True) def MAX_HP(self) -> Union[str, int, None]: if hasattr(self, "CON") and hasattr(self, "SIZ"): - return (self.CON + self.SIZ) // 10 + return (self.CON() + self.SIZ()) // 10 else: return None - @property @aliases(["理智", "Sanity", "SanityPoint", "理智值", "san值"], ignore_case=True) def SAN(self) -> Union[str, int, None]: - return self.POW + return self.POW() - @property @aliases(["最大理智值", "MaximumSanity"], ignore_case=True) def MAX_SAN(self) -> Union[str, int, None]: - return 99 - self.player_card.CM + return 99 - self.player_card.CM() - @property @aliases(["魔法", "魔法值", "MagicPoints"], ignore_case=True) def MP(self) -> Union[str, int, None]: if hasattr(self, "POW"): - return math.floor(self.POW / 5) + return math.floor(self.POW() / 5) else: return None - @property @aliases(["伤害加值", "DamageBonus"], ignore_case=True) def DB(self) -> Union[int, str, None]: # noqa: F811 - sum = self.STR + self.SIZ + sum = self.STR() + self.SIZ() return ( str(math.ceil((sum - 164) / 80)) + "D6" if sum > 164 @@ -85,10 +77,9 @@ class Attributes(CharacterCard.Attribute): else None ) - @property @aliases(["体格", "build"], ignore_case=True) def BUILD(self) -> Union[str, int, None]: - sum = self.STR + self.SIZ + sum = self.STR() + self.SIZ() return ( math.ceil((sum - 84) / 80) if sum > 164 @@ -103,14 +94,13 @@ class Attributes(CharacterCard.Attribute): else None ) - @property @aliases(["移动速度"], ignore_case=True) def MOV(self) -> Union[str, int, None]: mov = 8 - siz = self.player_card.SIZ - str_val = self.player_card.STR - dex = self.player_card.DEX - age = self.AGE + siz = self.player_card.SIZ() + str_val = self.player_card.STR() + dex = self.player_card.DEX() + age = self.AGE() if age >= 40: mov -= math.floor(age / 10 - 3) @@ -122,24 +112,20 @@ class Attributes(CharacterCard.Attribute): return mov - @property @aliases(["兴趣技能点", "PersonalInterests"], ignore_case=True) def PI(self) -> Union[str, int, None]: - return self.player_card.INT * 2 + return self.player_card.INT() * 2 - @property @aliases(["闪避", "Dodge"], ignore_case=True) def DODGE(self) -> Union[str, int, None]: if hasattr(self.player_card, "DEX"): return math.floor(self.player_card.DEX / 2) return None - @property @aliases(["锁匠", "开锁", "撬锁", "Locksmith"], ignore_case=True) def LOCKSMITH(self) -> Union[str, int, None]: return 1 - @property @aliases(["动物驯养", "驯兽", "AnimalHandling"], ignore_case=True) def ANIMAL_HANDLING(self) -> Union[str, int, None]: return 1 |
