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Diffstat (limited to 'examples/comment_example.py')
| -rw-r--r-- | examples/comment_example.py | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/examples/comment_example.py b/examples/comment_example.py new file mode 100644 index 0000000..e7242cb --- /dev/null +++ b/examples/comment_example.py @@ -0,0 +1,195 @@ +#!/usr/bin/env python3 +""" +OneRoll 注释功能示例 + +展示如何使用 OneRoll 的注释功能来标记和记录骰子投掷。 +""" + +import oneroll +from rich.console import Console +from rich.table import Table +from rich.panel import Panel + +console = Console() + +def basic_comment_example(): + """基本注释功能示例""" + console.print(Panel.fit("基本注释功能示例", style="bold blue")) + + # 基本注释 + result = oneroll.roll("3d6 + 2 # 攻击投掷") + console.print(f"表达式: {result['expression']}") + console.print(f"总点数: {result['total']}") + console.print(f"注释: {result['comment']}") + console.print() + +def dnd_comment_example(): + """D&D 游戏注释示例""" + console.print(Panel.fit("D&D 游戏注释示例", style="bold green")) + + # 模拟一场 D&D 战斗 + expressions = [ + "1d20 + 5 # 攻击检定", + "2d6 + 3 # 伤害投掷", + "1d20 + 3 # 法术豁免检定", + "4d6kh3 # 力量属性投掷", + "2d20kh1 # 优势攻击检定", + "1d4 + 1 # 治疗药水" + ] + + table = Table(title="D&D 战斗记录") + table.add_column("表达式", style="cyan") + table.add_column("总点数", style="green") + table.add_column("注释", style="yellow") + table.add_column("结果", style="white") + + for expr in expressions: + result = oneroll.roll(expr) + total = result['total'] + + # 根据注释类型判断结果 + if "攻击检定" in result['comment']: + if total >= 15: + outcome = "命中!" + else: + outcome = "未命中" + elif "伤害投掷" in result['comment']: + outcome = f"造成 {total} 点伤害" + elif "豁免检定" in result['comment']: + if total >= 12: + outcome = "豁免成功" + else: + outcome = "豁免失败" + elif "属性投掷" in result['comment']: + outcome = f"属性值: {total}" + elif "优势" in result['comment']: + outcome = "优势投掷" + else: + outcome = "投掷完成" + + table.add_row( + expr, + str(total), + result['comment'], + outcome + ) + + console.print(table) + +def rpg_session_example(): + """RPG 会话记录示例""" + console.print(Panel.fit("RPG 会话记录示例", style="bold magenta")) + + # 模拟一个 RPG 会话 + session_log = [ + ("1d20 + 4 # 开锁检定", "尝试打开宝箱"), + ("3d6 # 宝箱陷阱伤害", "触发陷阱"), + ("1d20 + 2 # 敏捷豁免", "躲避陷阱"), + ("2d8 + 2 # 宝箱中的金币", "发现宝藏"), + ("1d100 # 随机遭遇", "探索洞穴"), + ("4d6kh3 # 新角色属性", "创建角色") + ] + + for expr, description in session_log: + result = oneroll.roll(expr) + console.print(f"[bold]{description}[/bold]") + console.print(f" 投掷: {expr}") + console.print(f" 结果: {result['total']}") + console.print(f" 注释: {result['comment']}") + console.print() + +def complex_expression_comment_example(): + """复杂表达式注释示例""" + console.print(Panel.fit("复杂表达式注释示例", style="bold red")) + + complex_expressions = [ + "2d6 + 3d8 - 5 # 复合伤害计算", + "(2d6 + 3) * 2 # 暴击伤害", + "4d6!kh3 # 爆炸骰子属性投掷", + "6d6dl2kh3 # 复杂修饰符测试", + "3d6r1 + 2d8ro2 # 重投组合攻击" + ] + + for expr in complex_expressions: + try: + result = oneroll.roll(expr) + console.print(f"[bold cyan]{expr}[/bold cyan]") + console.print(f" 总点数: [bold green]{result['total']}[/bold green]") + console.print(f" 注释: [bold yellow]{result['comment']}[/bold yellow]") + console.print(f" 详情: {result['details']}") + console.print() + except Exception as e: + console.print(f"[red]错误: {expr} - {e}[/red]") + console.print() + +def comment_statistics_example(): + """注释统计示例""" + console.print(Panel.fit("注释统计示例", style="bold yellow")) + + # 统计不同类型的投掷 + attack_rolls = oneroll.roll_multiple("1d20 + 5 # 攻击检定", 10) + damage_rolls = oneroll.roll_multiple("2d6 + 3 # 伤害投掷", 10) + + # 计算攻击命中率 + attack_totals = [r['total'] for r in attack_rolls] + hit_count = sum(1 for total in attack_totals if total >= 15) + hit_rate = hit_count / len(attack_totals) * 100 + + # 计算平均伤害 + damage_totals = [r['total'] for r in damage_rolls] + avg_damage = sum(damage_totals) / len(damage_totals) + + console.print(f"攻击检定统计:") + console.print(f" 命中率: {hit_rate:.1f}% ({hit_count}/{len(attack_totals)})") + console.print(f" 平均攻击值: {sum(attack_totals) / len(attack_totals):.1f}") + console.print() + + console.print(f"伤害投掷统计:") + console.print(f" 平均伤害: {avg_damage:.1f}") + console.print(f" 最小伤害: {min(damage_totals)}") + console.print(f" 最大伤害: {max(damage_totals)}") + console.print() + +def error_handling_example(): + """错误处理示例""" + console.print(Panel.fit("错误处理示例", style="bold red")) + + # 测试各种边界情况 + test_cases = [ + "3d6 # 正常注释", + "3d6 #", # 空注释 + "3d6", # 无注释 + "3d6 # 这是一个很长的注释,用来测试长注释的显示效果", + "3d6 # 中文注释测试", + "3d6 # 特殊字符: !@#$%^&*()", + ] + + for expr in test_cases: + try: + result = oneroll.roll(expr) + comment = result.get('comment', '') + if comment: + console.print(f"✅ {expr}") + console.print(f" 注释: '{comment}'") + else: + console.print(f"✅ {expr} (无注释)") + except Exception as e: + console.print(f"❌ {expr} - 错误: {e}") + console.print() + +def main(): + """主函数""" + console.print(Panel.fit("OneRoll 注释功能示例", style="bold blue")) + console.print("展示如何使用 # 在骰子表达式中添加注释\n") + + basic_comment_example() + dnd_comment_example() + rpg_session_example() + complex_expression_comment_example() + comment_statistics_example() + error_handling_example() + + console.print(Panel.fit("示例完成!注释功能让骰子投掷更有意义!", style="bold green")) + +if __name__ == "__main__": + main() |
