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Diffstat (limited to 'examples/comment_example.py')
| -rw-r--r-- | examples/comment_example.py | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/examples/comment_example.py b/examples/comment_example.py deleted file mode 100644 index e7242cb..0000000 --- a/examples/comment_example.py +++ /dev/null @@ -1,195 +0,0 @@ -#!/usr/bin/env python3 -""" -OneRoll 注释功能示例 - -展示如何使用 OneRoll 的注释功能来标记和记录骰子投掷。 -""" - -import oneroll -from rich.console import Console -from rich.table import Table -from rich.panel import Panel - -console = Console() - -def basic_comment_example(): - """基本注释功能示例""" - console.print(Panel.fit("基本注释功能示例", style="bold blue")) - - # 基本注释 - result = oneroll.roll("3d6 + 2 # 攻击投掷") - console.print(f"表达式: {result['expression']}") - console.print(f"总点数: {result['total']}") - console.print(f"注释: {result['comment']}") - console.print() - -def dnd_comment_example(): - """D&D 游戏注释示例""" - console.print(Panel.fit("D&D 游戏注释示例", style="bold green")) - - # 模拟一场 D&D 战斗 - expressions = [ - "1d20 + 5 # 攻击检定", - "2d6 + 3 # 伤害投掷", - "1d20 + 3 # 法术豁免检定", - "4d6kh3 # 力量属性投掷", - "2d20kh1 # 优势攻击检定", - "1d4 + 1 # 治疗药水" - ] - - table = Table(title="D&D 战斗记录") - table.add_column("表达式", style="cyan") - table.add_column("总点数", style="green") - table.add_column("注释", style="yellow") - table.add_column("结果", style="white") - - for expr in expressions: - result = oneroll.roll(expr) - total = result['total'] - - # 根据注释类型判断结果 - if "攻击检定" in result['comment']: - if total >= 15: - outcome = "命中!" - else: - outcome = "未命中" - elif "伤害投掷" in result['comment']: - outcome = f"造成 {total} 点伤害" - elif "豁免检定" in result['comment']: - if total >= 12: - outcome = "豁免成功" - else: - outcome = "豁免失败" - elif "属性投掷" in result['comment']: - outcome = f"属性值: {total}" - elif "优势" in result['comment']: - outcome = "优势投掷" - else: - outcome = "投掷完成" - - table.add_row( - expr, - str(total), - result['comment'], - outcome - ) - - console.print(table) - -def rpg_session_example(): - """RPG 会话记录示例""" - console.print(Panel.fit("RPG 会话记录示例", style="bold magenta")) - - # 模拟一个 RPG 会话 - session_log = [ - ("1d20 + 4 # 开锁检定", "尝试打开宝箱"), - ("3d6 # 宝箱陷阱伤害", "触发陷阱"), - ("1d20 + 2 # 敏捷豁免", "躲避陷阱"), - ("2d8 + 2 # 宝箱中的金币", "发现宝藏"), - ("1d100 # 随机遭遇", "探索洞穴"), - ("4d6kh3 # 新角色属性", "创建角色") - ] - - for expr, description in session_log: - result = oneroll.roll(expr) - console.print(f"[bold]{description}[/bold]") - console.print(f" 投掷: {expr}") - console.print(f" 结果: {result['total']}") - console.print(f" 注释: {result['comment']}") - console.print() - -def complex_expression_comment_example(): - """复杂表达式注释示例""" - console.print(Panel.fit("复杂表达式注释示例", style="bold red")) - - complex_expressions = [ - "2d6 + 3d8 - 5 # 复合伤害计算", - "(2d6 + 3) * 2 # 暴击伤害", - "4d6!kh3 # 爆炸骰子属性投掷", - "6d6dl2kh3 # 复杂修饰符测试", - "3d6r1 + 2d8ro2 # 重投组合攻击" - ] - - for expr in complex_expressions: - try: - result = oneroll.roll(expr) - console.print(f"[bold cyan]{expr}[/bold cyan]") - console.print(f" 总点数: [bold green]{result['total']}[/bold green]") - console.print(f" 注释: [bold yellow]{result['comment']}[/bold yellow]") - console.print(f" 详情: {result['details']}") - console.print() - except Exception as e: - console.print(f"[red]错误: {expr} - {e}[/red]") - console.print() - -def comment_statistics_example(): - """注释统计示例""" - console.print(Panel.fit("注释统计示例", style="bold yellow")) - - # 统计不同类型的投掷 - attack_rolls = oneroll.roll_multiple("1d20 + 5 # 攻击检定", 10) - damage_rolls = oneroll.roll_multiple("2d6 + 3 # 伤害投掷", 10) - - # 计算攻击命中率 - attack_totals = [r['total'] for r in attack_rolls] - hit_count = sum(1 for total in attack_totals if total >= 15) - hit_rate = hit_count / len(attack_totals) * 100 - - # 计算平均伤害 - damage_totals = [r['total'] for r in damage_rolls] - avg_damage = sum(damage_totals) / len(damage_totals) - - console.print(f"攻击检定统计:") - console.print(f" 命中率: {hit_rate:.1f}% ({hit_count}/{len(attack_totals)})") - console.print(f" 平均攻击值: {sum(attack_totals) / len(attack_totals):.1f}") - console.print() - - console.print(f"伤害投掷统计:") - console.print(f" 平均伤害: {avg_damage:.1f}") - console.print(f" 最小伤害: {min(damage_totals)}") - console.print(f" 最大伤害: {max(damage_totals)}") - console.print() - -def error_handling_example(): - """错误处理示例""" - console.print(Panel.fit("错误处理示例", style="bold red")) - - # 测试各种边界情况 - test_cases = [ - "3d6 # 正常注释", - "3d6 #", # 空注释 - "3d6", # 无注释 - "3d6 # 这是一个很长的注释,用来测试长注释的显示效果", - "3d6 # 中文注释测试", - "3d6 # 特殊字符: !@#$%^&*()", - ] - - for expr in test_cases: - try: - result = oneroll.roll(expr) - comment = result.get('comment', '') - if comment: - console.print(f"✅ {expr}") - console.print(f" 注释: '{comment}'") - else: - console.print(f"✅ {expr} (无注释)") - except Exception as e: - console.print(f"❌ {expr} - 错误: {e}") - console.print() - -def main(): - """主函数""" - console.print(Panel.fit("OneRoll 注释功能示例", style="bold blue")) - console.print("展示如何使用 # 在骰子表达式中添加注释\n") - - basic_comment_example() - dnd_comment_example() - rpg_session_example() - complex_expression_comment_example() - comment_statistics_example() - error_handling_example() - - console.print(Panel.fit("示例完成!注释功能让骰子投掷更有意义!", style="bold green")) - -if __name__ == "__main__": - main() |
