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* Make sure Windows compilation worksRenaud G2022-04-161-108/+0
* fix mispell file nameRenaud G2020-04-181-2/+2
* Fix compilation on masterRenaud G2020-04-171-0/+4
* Add operator TRenaud G2019-09-261-0/+2
* update priRenaud G2019-09-151-4/+6
* Add valueslistnodeRenaud G2019-07-121-0/+2
* fix compilation of rolisteamRenaud G2019-07-121-2/+0
* Add test node.Renaud G2019-05-081-0/+2
* Add unique operatorRenaud G2019-04-231-0/+2
* Fix display filler and compilation.Renaud G2019-03-241-0/+2
* add file for compilingRenaud G2018-06-171-0/+2
* rename "exploSe" to "exploDe"Robin Moussu2018-06-011-2/+2
* add new files into .priRenaud G2017-12-211-25/+26
* -Add variable nodeRenaud Guezennec2017-11-281-2/+4
* -add group into project and use proper variable.Renaud G2017-10-211-2/+4
* -add split node.Renaud G2017-05-061-0/+2
* add filter nodeRenaud G2016-11-051-2/+4
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| * -Add FilterNode to dice system.Renaud G2016-11-031-2/+4
* | -add management of string node to display text in some condition.Renaud G2016-11-011-2/+4
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* -Fix paintnode to integration into rolisteam.Renaud G2016-02-051-0/+4
* add ifnodeRenaud G2016-01-271-0/+2
* Merge branch 'master' of github.com:Rolisteam/DiceParserRenaud G2016-01-171-0/+2
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* | -Add management of operationCondition : modulo operator.Renaud G2016-01-101-2/+4
| * add mergenode to pri.Renaud G2015-12-281-0/+2
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* add new files into pri fileRenaud G2015-10-111-0/+2
* Change path to parsingtoolbox.hRenaud G2015-09-071-1/+1
* -Creation of dedicated class for alias managementRenaud G2015-04-061-2/+4
* -Better understanding of validators toString methodRenaud G2015-04-011-0/+2
* add better error management (not finished yet)Renaud G2015-03-311-0/+65
* [diceparser]Renaud G2015-03-301-0/+0