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path: root/src/libparser/node/rerolldicenode.cpp
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#include <diceparser/parsingtoolbox.h>

#include "rerolldicenode.h"
#include "validatorlist.h"
#include <utility>

RerollDiceNode::RerollDiceNode(bool reroll, bool addingMode)
    : m_diceResult(new DiceResult()), m_validatorList(nullptr), m_reroll(reroll), m_adding(addingMode)
{
    m_result= m_diceResult;
}
RerollDiceNode::~RerollDiceNode()
{
    if(nullptr != m_validatorList)
    {
        delete m_validatorList;
        m_validatorList= nullptr;
    }
}
void RerollDiceNode::run(ExecutionNode* previous)
{
    m_previousNode= previous;
    if((nullptr != previous) && (nullptr != previous->getResult()))
    {
        DiceResult* previous_result= dynamic_cast<DiceResult*>(previous->getResult());
        m_result->setPrevious(previous_result);
        if(nullptr != previous_result)
        {
            for(auto& die : previous_result->getResultList())
            {
                Die* tmpdie= new Die(*die);
                m_diceResult->insertResult(tmpdie);
                die->displayed();
            }
            // m_diceResult->setResultList(list);

            QList<Die*>& list= m_diceResult->getResultList();
            QList<Die*> toRemove;

            for(auto& die : list)
            {
                bool finished= false;
                auto state= m_validatorList->isValidRangeSize(
                    std::make_pair<qint64, qint64>(die->getBase(), die->getMaxValue()));
                if((Dice::CONDITION_STATE::ALWAYSTRUE == state && m_adding)
                   || (!m_reroll && !m_adding && state == Dice::CONDITION_STATE::UNREACHABLE))
                {
                    m_errors.insert(Dice::ERROR_CODE::ENDLESS_LOOP_ERROR,
                                    QObject::tr("Condition (%1) cause an endless loop with this dice: %2")
                                        .arg(toString(true))
                                        .arg(QStringLiteral("d[%1,%2]")
                                                 .arg(static_cast<int>(die->getBase()))
                                                 .arg(static_cast<int>(die->getMaxValue()))));
                    continue;
                }
                while(m_validatorList->hasValid(die, false) && !finished)
                {
                    if(m_instruction != nullptr)
                    {
                        m_instruction->run(this);
                        auto lastNode= ParsingToolBox::getLeafNode(m_instruction);
                        if(lastNode != nullptr)
                        {
                            auto lastResult= dynamic_cast<DiceResult*>(lastNode->getResult());
                            if(lastResult != nullptr)
                            {
                                toRemove.append(die);
                                list.append(lastResult->getResultList());
                                lastResult->clear();
                            }
                        }
                    }
                    else
                    {
                        die->roll(m_adding);
                    }
                    if(m_reroll)
                    {
                        finished= true;
                    }
                }
            }

            for(auto die : toRemove)
            {
                list.removeOne(die);
            }

            if(nullptr != m_nextNode)
            {
                m_nextNode->run(this);
            }
        }
        else
        {
            m_errors.insert(
                Dice::ERROR_CODE::DIE_RESULT_EXPECTED,
                QObject::tr(
                    " The a operator expects dice result. Please check the documentation and fix your command."));
        }
    }
}
void RerollDiceNode::setValidatorList(ValidatorList* val)
{
    m_validatorList= val;
}
QString RerollDiceNode::toString(bool wl) const
{
    if(wl)
    {
        return QString("%1 [label=\"RerollDiceNode validatior: %2\"]").arg(m_id, m_validatorList->toString());
    }
    else
    {
        return m_id;
    }
    // return QString("RerollDiceNode [label=\"RerollDiceNode validatior:%1\"");
}
qint64 RerollDiceNode::getPriority() const
{
    qint64 priority= 0;
    if(nullptr != m_nextNode)
    {
        priority= m_nextNode->getPriority();
    }

    return priority;
}
ExecutionNode* RerollDiceNode::getCopy() const
{
    RerollDiceNode* node= new RerollDiceNode(m_reroll, m_adding);
    node->setValidatorList(m_validatorList);
    if(nullptr != m_nextNode)
    {
        node->setNextNode(m_nextNode->getCopy());
    }
    return node;
}

ExecutionNode* RerollDiceNode::getInstruction() const
{
    return m_instruction;
}

void RerollDiceNode::setInstruction(ExecutionNode* instruction)
{
    m_instruction= instruction;
}